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Steam News1 June 20251y ago

Okko Demo Update!

Hey everyone! We spent the day fixing up some core elements of the demo gameplay based on everyone's feedback.

Full notes

Full Okko The Exiled update

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Repeated intro

Hey everyone!

What changed

2 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Store
changedWe spent the day fixing up some core elements of the demo gameplay based on everyone's feedback.
changedImproved Bounce-Attack! You'll now initiate the bounce-attack by simply pressing Down on the D*Pad or Down on the Left Analogue Stick. The attack's animation is snappier too, which makes Okko's attack hitbox appear much sooner than before.
addedLeft Analogue Stick can now be used to control Okko's movement. For now, you'll still be using the D*Pad for the menus, but this update should alleviate some of that D*pad fatigue.
fixedFixed a bug where, when buying items from Mongravis, Okko's UI gem count wouldn't update when the player exited the shop.
changedReplaced the "$" symbol in Mongravis' shop with the proper gem icon.
changedMade it so now Okko can't fire Projectiles in The Old Throne, to prevent him from accidentally firing them off when talking to NPCs. (Theoretically this could still accidentally happen when talking to buried demons in the game world, so maybe we'll just map a different default button to "Interact" in the future.)

Okko The Exiled changes

changedWe spent the day fixing up some core elements of the demo gameplay based on everyone's feedback.
changedImproved Bounce-Attack! You'll now initiate the bounce-attack by simply pressing Down on the D*Pad or Down on the Left Analogue Stick. The attack's animation is snappier too, which makes Okko's attack hitbox appear much sooner than before.
addedLeft Analogue Stick can now be used to control Okko's movement. For now, you'll still be using the D*Pad for the menus, but this update should alleviate some of that D*pad fatigue.
fixedFixed a bug where, when buying items from Mongravis, Okko's UI gem count wouldn't update when the player exited the shop.
changedReplaced the "$" symbol in Mongravis' shop with the proper gem icon.

We spent the day fixing up some core elements of the demo gameplay based on everyone's feedback.

Unfortunately, due to reasons outside our control, we ended up with a temporary "lock" on our SteamWorks account, so we can't upload the build until someone from Steam works through a solution with us.

We're super excited to get this update in your hands, as it fixes a handful of core complaints from players!

The demo's next patch will include:

  • Improved Bounce-Attack! You'll now initiate the bounce-attack by simply pressing Down on the D*Pad or Down on the Left Analogue Stick. The attack's animation is snappier too, which makes Okko's attack hitbox appear much sooner than before.

  • Left Analogue Stick can now be used to control Okko's movement. For now, you'll still be using the D*Pad for the menus, but this update should alleviate some of that D*pad fatigue.

  • Fixed a bug where, when buying items from Mongravis, Okko's UI gem count wouldn't update when the player exited the shop.

  • Replaced the "$" symbol in Mongravis' shop with the proper gem icon.

  • Made it so now Okko can't fire Projectiles in The Old Throne, to prevent him from accidentally firing them off when talking to NPCs. (Theoretically this could still accidentally happen when talking to buried demons in the game world, so maybe we'll just map a different default button to "Interact" in the future.)

  • Fixed some small audio bugs.

Thank you again for all the feedback and support these past couple of days! We'll get this new and improved build in your hands as soon as possible! These improvements really do make the game sooooo much better!

— FFI Team

Source

Steam News / 1 June 2025

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