Full notes
Full Okhlos: Omega update
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What changed
- Performance
We've managed to find and fix a couple of situations that would block progress: The leader getting stuck while transporting to the Minotaur's Arena. People getting trapped when a store closes. Gryphons that stay in midair if they lose their target. And we've also fixed some other issues that may have lead to some of the crashes. Sadly, there still are some crashes and blockers in some circumstances we need to figure out (most notably the mob disappearing during Ares' fight), and we will continue working on them. But we will also start the process of upgrading the engine, which some research and testing has pointed out that is probably the only way to fix the problem that has been preventing people playing on some configurations (mostly Mac Pro with retina display and some 4K displays on Windows). If all goes well, this will also mean that cursor lock feature is also near. Once more, I cannot stress enough how great the help and support of everyone who took the time to file reports, send logs and provide feedback! Thank you for all the love and for the patience with the issues!
Source
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