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Steam News17 August 20205y ago

Okhlos Launch Anniversary Week Update!

I cant believe that four years had passed since Okhlos first launch. Okhlos took a ton of time and love to make, and sweat and tears. We were really happy with what we came up with, and how the game turned out.

Full notes

Full Okhlos: Omega update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions5 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedI cant believe that four years had passed since Okhlos first launch. Okhlos took a ton of time and love to make, and sweat and tears. We were really happy with what we came up with, and how the game turned out. After the initial release, we expanded it with Okhlos Omega, which was a free update with tons of new content. New heroes, new enemies, hazards and rebalance. We felt that that was our swan song*1 for Okhlos. We felt really good closing that phase in our lives, and moving on to new projects. Nevertheless, as time passed, we knew there were some nasty little bugs that we wanted to address, and we thought that celebrating four years of the launch of Okhlos with a small bug fixing update would be neat. Of course, we couldn't keep our hands off and we had to throw something extra ;) so, we added some balance issues that we felt will make the game more enjoyable and as a bonus, a new hero showed up in the mob!
addedHope you all enjoy this new update. *1 To be in tone, Pliny the elder in the 77AD debunked the myth that either Swans were in fact silent nor that they sang before their deaths. That's some mythbusting right there!
addedNew hero!
addedA new hero was added to our extensive Hero Roster. Hope you see it in your next run!
changedGame Balance:
changedSphinx: Adjusted jump timing and now it does less jump damage

Okhlos: Omega changes

addedI cant believe that four years had passed since Okhlos first launch. Okhlos took a ton of time and love to make, and sweat and tears. We were really happy with what we came up with, and how the game turned out. After the initial release, we expanded it with Okhlos Omega, which was a free update with tons of new content. New heroes, new enemies, hazards and rebalance. We felt that that was our swan song*1 for Okhlos. We felt really good closing that phase in our lives, and moving on to new projects. Nevertheless, as time passed, we knew there were some nasty little bugs that we wanted to address, and we thought that celebrating four years of the launch of Okhlos with a small bug fixing update would be neat. Of course, we couldn't keep our hands off and we had to throw something extra ;) so, we added some balance issues that we felt will make the game more enjoyable and as a bonus, a new hero showed up in the mob!
addedHope you all enjoy this new update. *1 To be in tone, Pliny the elder in the 77AD debunked the myth that either Swans were in fact silent nor that they sang before their deaths. That's some mythbusting right there!
addedNew hero!
addedA new hero was added to our extensive Hero Roster. Hope you see it in your next run!
changedGame Balance:

I cant believe that four years had passed since Okhlos first launch. Okhlos took a ton of time and love to make, and sweat and tears. We were really happy with what we came up with, and how the game turned out. After the initial release, we expanded it with Okhlos Omega, which was a free update with tons of new content. New heroes, new enemies, hazards and rebalance. We felt that that was our swan song*1 for Okhlos. We felt really good closing that phase in our lives, and moving on to new projects. Nevertheless, as time passed, we knew there were some nasty little bugs that we wanted to address, and we thought that celebrating four years of the launch of Okhlos with a small bug fixing update would be neat. Of course, we couldn't keep our hands off and we had to throw something extra ;) so, we added some balance issues that we felt will make the game more enjoyable and as a bonus, a new hero showed up in the mob!

Hope you all enjoy this new update. *1 To be in tone, Pliny the elder in the 77AD debunked the myth that either Swans were in fact silent nor that they sang before their deaths. That's some mythbusting right there!

CHANGELOG:

New hero!

  • A new hero was added to our extensive Hero Roster. Hope you see it in your next run!

Game Balance:

  • SphinxAdjusted jump timing and now it does less jump damage
  • HecantochiresAdjusted attack animations and dealt damage.
  • Zeus: More time between teleports. He is still able to concatenate consecutive teleports, but now there is a delay until the next.

  • Philosopher God: More minimum time between teleports. He is still able to concatenate consecutive teleports, but now there is a delay until the next.

Game fixes:

  • Full 4K support! Now the UI will scale properly and the game can run natively on 4K.

  • Adjusted hero presentation screen to give more presence to hero's ability.

  • Fixed Defeating Sphinx sometimes did not unlock a hero

  • Fixed Completed Encyclopaedia not unlocking achievements in some cases.

  • Fixed Hecate getting stuck near the Gates

  • Fixed Gryphon getting stuck without attacking

  • Fixed Loew And Agamede Summons not showing up in the Encylopaedia

  • Fixed Defeating Hydra sometimes did not unlock a hero

Source

Steam News / 17 August 2020

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