Full notes
Full Oh Deer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- Fixes
- Performance
- UI and audio
Update V2.0
What’s New?
Added a new map called “Plateau”
Added new Landmine Gamemode (This mode has a low chance of activating each round)
Added new Beartrap Gamemode (This mode has a low chance of activating each round)
Added new settings for map rotation in private settings
Added settings for new gamemodes to private game settings
A new hidden achievement
A new landmine achievement
A new bear trap achievement
Balancing
Slowed default hunger speed
Increased default munching buff
Updated Max Walk Range for AI Deer to 800 from 400
Changed AI munch rate
Updated AI pathfinding
Added timer for night sequence to prevent Wendigo from blocking the cabin and stopping the game loop
Bug Fixes
Fixed synchronization issue
Fixed night time issue where spectators could get frozen
Fixed issue that allowed the game to continue with no hunter/deer
Fixed Issue where spectators could phase through the map
Fixed Issue where more than 5 players could join one game
Fixed issue where the host would crash when all players left the game
Music & SFX’s
Lowered Main Menu Music
UI Changes
Changed Hunter Release UI timer to 12 instead of 15
Performance Updates
Increased performance of shadows
Optimized win conditions
Changed scene spawning to waves instead of a single instance. (This should help prevent crashes on lower-end PCs)
Source
Changelog.gg summarizes and formats this update. How we read updates.
