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Steam News12 September 20259mo ago

Launch Hotfix #4

Sorry all; I thought this was cleaner than it was. That's on me. All softlocks are gone. For real this time. There is a ! button in the System Focus view. Click it if I messed up and there's a softlock.

Full notes

Full Office of Interstellar Production update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • UI and audio
  • Gameplay
changedThere is a ! button in the System Focus view. Click it if I messed up and there's a softlock.
changedAdjusted more scrollrect scrolling
addedSarutahiko has learned how to give you space. He's friendly, but sometimes overbearing. (He will only speak on a new game)
changedCleaned up some issues with the tech tree not displaying techs were researched (even when they were)
changedAdjusted some of the logic in the transfer panel to be less clunky

Office of Interstellar Production changes

changedThere is a ! button in the System Focus view. Click it if I messed up and there's a softlock.
changedAdjusted more scrollrect scrolling
addedSarutahiko has learned how to give you space. He's friendly, but sometimes overbearing. (He will only speak on a new game)
changedCleaned up some issues with the tech tree not displaying techs were researched (even when they were)
changedAdjusted some of the logic in the transfer panel to be less clunky

Sorry all; I thought this was cleaner than it was. That's on me.

  • All softlocks are gone. For real this time.

  • There is a ! button in the System Focus view. Click it if I messed up and there's a softlock.

  • Adjusted more scrollrect scrolling

  • Facilities now show progress % number for building, and cycles

  • Sarutahiko has learned how to give you space. He's friendly, but sometimes overbearing. (He will only speak on a new game)

  • Production rate properly reflects on Sol after initial facility instantiations

  • Cleaned up some issues with the tech tree not displaying techs were researched (even when they were)

  • Cleaned up some other unwanted behaviors on saves

  • Sol facilities now are instantly built

  • Adjusted some of the logic in the transfer panel to be less clunky

  • Quite a few more, honestly I was not keeping track

  • Should be...95% stable. 100% stable?

  • This many launch hotfixes means that I count as a AAA dev now, I'm pretty sure

Source

Steam News / 12 September 2025

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