Full notes
Full Office of Interstellar Production update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
Office of Interstellar Production changes
Good evening Administrators; Bringing you a patch to counter your woes!
BUGFIXES
Save/Load. A UI scaling issue caused the Load panel to vanish sometimes. That no longer happens. Further, saving was unstable, as was loading a save, this has been corrected. As far as testing goes, saving seems solid, as does loading. Stress testing on two machines makes me cautiously optimistic.
The System Focus window now defaults to Pharosphex on load, so there should never be a blank System Focus window.
Text scroll areas now properly reset when switching solar systems
Scroll sensitivity in the aforementioned scroll areas greatly increased
Facilities now properly remain deactivated between saving and loading, and the button indicator remains across solar system selection
You can now no longer softlock yourself with incorrect buys. My bad.
GAMEPLAY/QOL CHANGES
Resource requirements rebalanced (again).
Taskbar buttons now open AND close windows. Muscle memory is saved.
Free tokens are removed. In their place, you now get a few free mining facilities in Sol. It's more narratively consistent, anyway.
Influence icon added to starship research nodes. No more guessing that that number means!
Resource transfers now pop up a simplified window to let you know that it was successful. Even less guessing!
Parallax background for the Spur map. It looks neat.
Discord invite button on the main menu. Come say hi!
Be back again soon with more updates/patches/etc. Roadmap tomorrow!
Source
Changelog.gg summarizes and formats this update. How we read updates.
