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Cosmo D here. I've posted the fourth Dev Diary for my next game, Moves of the Diamond Hand. This delves into the creation of the hub zone for the game, a city block. Hub zones offer a myriad of design and technical challenges. But with that challenge comes great opportunities for emergent dice-driven exploration and fun. https://store.steampowered.com/news/app/2778210/view/514102575975368963 Till next time, – Cosmo D ps: You can experience a scoped version of this (and a preview of the street) for yourself in the demo: https://store.steampowered.com/app/2778240/Moves_Of_The_Diamond_Hand_Demo/
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