Heyho, a few fixes were needed in the last few days. There was a very ambitious and successful player named tuure, who got to lead the hall of fame and the snake minigame.
In this update3
Full notes
Full Of Mice and Moggies update
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What changed
5 fixes0 additions0 changes0 removals
Performance
Fixes
Events
Gameplay
fixedHeyho,a few fixes were needed in the last few days. There was a very ambitious and successful player named tuure , who got to lead the hall of fame and the snake minigame. He also went for the sokoban minigame and got close to beating all the 90 levels of it, which i never expected anyone to do. To my shock, i realized i never checked what happens if you reach 90. So i went and tested it, and was greeted with a crash upon trying to load the nonexistent level 91. The last patch solved this, and it got a somewhat proper ending now. Tuure also made a very good community level. While trying to solve it, i noticed that the ambience would stop eventually. There were some pieces that were not configured to loop, and thus ended in silence. This is also fixed now.
fixedFixesfixed a crash when solving the last sokoban level
fixedFixesfixed some ambience tracks that were not looping properly
fixedFixesIn unrelated news: back in may we were invited to a very cool, small, german convention/streaming event . This was our "booth".
fixedFixesIt was fun being there! I just wanted to share this because i thought it looked cute :D
Of Mice and Moggies changes
fixeda few fixes were needed in the last few days. There was a very ambitious and successful player named tuure , who got to lead the hall of fame and the snake minigame. He also went for the sokoban minigame and got close to beating all the 90 levels of it, which i never expected anyone to do. To my shock, i realized i never checked what happens if you reach 90. So i went and tested it, and was greeted with a crash upon trying to load the nonexistent level 91. The last patch solved this, and it got a somewhat proper ending now. Tuure also made a very good community level. While trying to solve it, i noticed that the ambience would stop eventually. There were some pieces that were not configured to loop, and thus ended in silence. This is also fixed now.
fixedfixed a crash when solving the last sokoban level
fixedfixed some ambience tracks that were not looping properly
fixedIn unrelated news: back in may we were invited to a very cool, small, german convention/streaming event . This was our "booth".
fixedIt was fun being there! I just wanted to share this because i thought it looked cute :D
Heyho,
a few fixes were needed in the last few days. There was a very ambitious and successful player named tuure, who got to lead the hall of fame and the snake minigame. He also went for the sokoban minigame and got close to beating all the 90 levels of it, which i never expected anyone to do. To my shock, i realized i never checked what happens if you reach 90. So i went and tested it, and was greeted with a crash upon trying to load the nonexistent level 91. The last patch solved this, and it got a somewhat proper ending now. Tuure also made a very good community level. While trying to solve it, i noticed that the ambience would stop eventually. There were some pieces that were not configured to loop, and thus ended in silence. This is also fixed now.
Other than that, we haven't planned anything for Moggies right now, as we are busy working on Dome Romantik.
Fixes
fixed a crash when solving the last sokoban level
fixed some ambience tracks that were not looping properly