In this update9
Full notes
Full Of Mice and Moggies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Fixes
- Compatibility
Of Mice and Moggies changes
Hey hey people,
it's finally time for the big update (along with a proper discount)! We prepared many nice things and hope you'll agree.
The Hedgehog
He won't be easily caught thanks to his spikiness. I wonder if balls and spikes play nice together! You can find the hedgehog exclusively in the community levels, so check them out if you didn't have a chance yet.
Sokoban Minigame
The third minigame arrived in the form of Sokoban, including a highscore. It actually contains all 90 levels of the public domain original game. Though i have to say, playing Of Mice and Moggies levels before makes the Sokoban levels feel a bit tedious.
New Ambience
I bought a big, professional quality nature ambience pack providing over two hours of a very pleasant acoustic backdrop to your thinking. It's not everyones preference, but i really enjoy the relaxation and calm that comes with this. In this process, i also removed some of the old, shorter ambience tracks that could become annoying if looped too often.
Ending
If you complete the last beach level, you'll actually see an ending. Nothing spectacular, but hey, it's something. You can revisit the scene from a photo in your cat license.
A little teaser (spoiler!):
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Hall of Fame
Something i didn't expect to happen at all happened, multiple times actually: Some people finished the game 100%, each and every level. To honor those puzzle masters, we added a Hall of Fame. Visit it via the Statue on the campaign map.
Fixes & Improvements
chinese and japanese language support - changeable in the options
option to disable that the camera is zoomed in after each level - thanks Dohi for the suggestion!
option to move the camera with left mouse + drag (default ist only right mouse) - thanks Dohi and Recur!
color improvements for the turtle and stones
one new stone variant
community levels now have a calculated difficulty level
fixed community level preview being at the wrong zoom level for the first level
fixed the calculation of the rank in case there was a campaign level removed previously
controller support for the community level selection
added missing ball explanations to explanations screen - thanks Dohi for reporting!
improved UI seperator graphic
changed the way the ambience tracks are loaded to improve startup time
That's it
for this update. Right now, we don't have plans for another content update, but i'm always listening to feedback and carefully consider every suggestion (best place for this is our discord, please join). I hope you'll have fun and that i'll see some more cool levels from you folks. Here is one that made me laugh since it is so different from my levels, but challenging in its own way - fantastic work, Puffin!
Thank you for playing, have fun! :)
Source
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