Full notes
Full Of Life and Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey settlers π
What changed
- Performance
- Gameplay
- UI and audio
- Maps
- Fixes
Of Life and Land changes
This small update improves how barns handle their animals, adds some helpful tooltips, and includes various quality-of-life and crash fixes. Thanks for your continued support and feedback! π
π Barns & Animals
Barns now better manage runaway animals
Barns have more reserve slots to control population
Oldest animals are now prioritized for gutting
Products from slaughtered animals now count in production stats
Tamed animals are less disturbed by nearby humans or wild animals
Improved logic for animal relocation: now tries barns/homes first before sending them to market or center
ποΈ UI & Gameplay Improvements
Added comfort and sleep tooltips to UI
Intro & welcome screen can now be advanced with a mouse click
Clarified you can use any button to progress the intro story
Better handling of humans/animals when starving and thirsty simultaneously
Added aging weaknesses for very old characters:
New weakness stage at 80+
Final weakness stage at 100+ to avoid immortality π
Limited central popup messages to 8 to prevent spam when inviting large groups
π§ Bug Fixes
Fixed βyummyβ spelling
Fixed typo in forge upgrade costs
Clicking minimap no longer accidentally places roads/buildings
Animal selection menu no longer covers the minimap
Fixed crash when an animal dies while leaving the map and saving occurs right after
π Weβve just reached 200 Steam reviews. Thank you so much for the love and support!
It means the world to our small team. π If you havenβt yet, leaving a review helps us more than you know!
π₯ And donβt forget: Of Life and Land will be 40% off during the Steam Summer Sale!βοΈ
Team Of Life and Land π¦ Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
