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Steam News19 June 202617d ago

🛠️ Balancing & Fixes (18.06.2026) 🛠️

Hey settlers 👋 Again this update focuses on balancing, small improvements, and a few important fixes. 🛠️ Patch Notes Fixed an issue where newborn cats not belonging to the faction could not leave the Big Cabin.

Full notes

Full Of Life and Land update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey settlers 👋

What changed

5 fixes1 addition3 changes1 removal
  • Gameplay
  • Fixes
  • Performance
  • Balance
changedAgain this update focuses on balancing, small improvements, and a few important fixes. 🛠️ Patch Notes
fixedFixed an issue where newborn cats not belonging to the faction could not leave the Big Cabin.
fixedFixed an issue where newborn wolves not belonging to the faction could not leave the Residency.
fixedFixed a crash when a 'no path to building warning' was clicked if the building got deconstructed in the meantime by the player.
fixedFixed an issue where the maximum number of animals in a barn was automatically increased after loading a savegame if there is an active limit upgrade but not the full amount was used by the player. This is now only done when the upgrade is unlocked by the player to respect the decision.
removedOld people will no longer take community jobs that are far away from them unless they are a high priority.

Of Life and Land changes

changedAgain this update focuses on balancing, small improvements, and a few important fixes. 🛠️ Patch Notes
fixedFixed an issue where newborn cats not belonging to the faction could not leave the Big Cabin.
fixedFixed an issue where newborn wolves not belonging to the faction could not leave the Residency.
fixedFixed a crash when a 'no path to building warning' was clicked if the building got deconstructed in the meantime by the player.
fixedFixed an issue where the maximum number of animals in a barn was automatically increased after loading a savegame if there is an active limit upgrade but not the full amount was used by the player. This is now only done when the upgrade is unlocked by the player to respect the decision.

Again this update focuses on balancing, small improvements, and a few important fixes. 🛠️ Patch Notes

  • Fixed an issue where newborn cats not belonging to the faction could not leave the Big Cabin.

  • Fixed an issue where newborn wolves not belonging to the faction could not leave the Residency.

  • Fixed a crash when a 'no path to building warning' was clicked if the building got deconstructed in the meantime by the player.

  • Fixed an issue where the maximum number of animals in a barn was automatically increased after loading a savegame if there is an active limit upgrade but not the full amount was used by the player. This is now only done when the upgrade is unlocked by the player to respect the decision.

  • Old people will no longer take community jobs that are far away from them unless they are a high priority.

  • Bakeries can now use preserved meat in a new recipe for baking meat batter.

  • Bakeries can return more goods if they are destroyed.

  • The base storage capacity for meat in batter has doubled.

  • Fixed an issue where the second fuel efficiency upgrade option in the apothecary was not accessible.

  • Slightly buffed the fuel efficiency upgrade in the apothecary.

See you in the village!

Your Team Kerzoven 🥰

Source

Steam News / 19 June 2026

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