In this update2
Full notes
Full Odinfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Vikings!
What changed
- Performance
- Gameplay
Odinfall changes
Hot on the heels of our 0.6.0 content drop, we're back with Update 0.6.1, a focused round of new weapons, visual polish, and key crash fixes to keep your runs smooth, flashy, and deadly for your enemies.
We're also thrilled to let you know that our 1.0 Roadmap is coming very soon, giving you a clear look at the future of ODINFALL, stay tuned!
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How to access 0.6.1
Update 0.6.1 will be published directly to the main branch, so no need to opt into the experimental branch!
Sidenote: the update will be pushed to both the experimental and main branches for those who prefer their experimental save files.
Join the ODINFALL Gauntlet on Discord!
Think you’ve got what it takes to conquer our toughest challenges?
Jump into the ODINFALL Gauntlet on our DISCORD and compete for glory (and Steam Gift Cards). New challenges drop regularly, and all skill levels are welcome.
As always, thank you to everyone who reports bugs, shares feedback, and joins in over on Discord. We’re charging toward 1.0 with your help, and we’ll be revealing more about what’s coming very soon in our 1.0 roadmap.
Stay sharp, and see you in the next run!
0.6.1 Patch Notes
FEATURES, IMPROVEMENTS & GAMEPLAY • Polish: In homebase – Background art polish • Polish: In blue bunker – Tileset polish
ENEMIES • Reworked Behaviour: Sword Spirit
WEAPONS • Added: Double Laser Pistol • Added: Rocket Pistol • Added: Slugger Mine
MODS • Polished: Slow Barrage – Ammo cost
VFX • Reworked: Spitfly slime particles • Reworked: Maggotman particles
BUG FIXES • Fixed: Turrets contact with enemy crashes the game • Fixed: Blue Wolf crashes the game • Fixed: Surtur's anchors • Fixed: Battlefield doodad crash
Source
Changelog.gg summarizes and formats this update. How we read updates.
