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Steam News8 May 20261mo ago

Dev Update May 8th

Hello, Vikings! Steam post image Hope you've had a fun week! <3 Like last time there's not too many updates to share since we'd like to wait to show some things for the upcoming patch, but here are some things we'd like

Full notes

Full Odinfall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Balance
  • Events
addedRegarding Save files Steam post imageWe understand that some people would like an option to start a new game, which we are currently looking into. We can't promise that it will be part of the next patch, but we appreciate the feedback and are therefore looking into a solution to start the game from scratch in some way.
addedSome touch-ups for the game's visuals Steam post imageClarity and readability is a high priority when making the game's pixel art, so lately we've been adding effects to visualize how some mods work. For the Lifesteal mod we've made a meter to show how much damage is needed to gain HP and for the Teleporter mod we've added an animation to more clearly show the weapons teleportation range.
addedNew mechanics? Steam post imageWe're still experimenting with new game mechanics to keep the gameplay fresh, like for example this new spike ball that follows the player. More details about these mechanics will come in future updates.
changedNew mechanics? Steam post imageThank you again for staying with us. Have you tried out the daily challenge mode yet? It's always available via our experimental branch.

Hello, Vikings! Steam post image

Hope you've had a fun week! <3 Like last time there's not too many updates to share since we'd like to wait to show some things for the upcoming patch, but here are some things we'd like to adress.

Regarding Save files Steam post image

We understand that some people would like an option to start a new game, which we are currently looking into. We can't promise that it will be part of the next patch, but we appreciate the feedback and are therefore looking into a solution to start the game from scratch in some way.

Some touch-ups for the game's visuals Steam post image

Clarity and readability is a high priority when making the game's pixel art, so lately we've been adding effects to visualize how some mods work. For the Lifesteal mod we've made a meter to show how much damage is needed to gain HP and for the Teleporter mod we've added an animation to more clearly show the weapons teleportation range.

New mechanics? Steam post image

We're still experimenting with new game mechanics to keep the gameplay fresh, like for example this new spike ball that follows the player. More details about these mechanics will come in future updates.

Thank you again for staying with us. Have you tried out the daily challenge mode yet? It's always available via our experimental branch.

Source

Steam News / 8 May 2026

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