In this update7
Full notes
Full Odinfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey survivors!
What changed
- Gameplay
- Balance
- Store
Odinfall changes
We’ve just dropped Patch 0.5.5 into the Experimental Branch – the latest set of updates, fixes, and tweaks we’re testing before rolling them into the main game. Jump in now to get an early look at what’s coming and help us test to make sure everything is running smoothly!
Patch 0.5.5 Highlights
Here’s a quick look at what’s new in this patch:
General Fixes & QoL Tweaks 🔧
More Balance Adjustments 💥
and THREE BRAND NEW WEAPONS 🔫
What’s the Experimental Branch?
The Experimental Branch is where we test in-progress patches before they hit the live version. It’s a great way for players to preview new features, test them out and give feedback before everything’s finalized.
For more info on the Experimental Branch, check out the full rundown here: https://store.steampowered.com/news/app/2154240/view/512953841353752650?l=english
Patch 0.5.5 Notes
GENERAL
Added logos on startup Homing mods no longer track passive enemies (like peaceful shopkeepers) When holding no weapons you have a free melee attack (same as when out of ammo) After defeating bosses an animation is shown later in the end-of-run screen Act select screen: Mythic enemy icons show which act they appear in Fixed bug: Gustaf the Ghost's passive glow was off-center when on the worldmap
CHARACTERS
Einar The Miner Turret: takes damage from acid puddles Turret: takes damage from enemy contact damage
WEAPONS
Added Flak Mine Added Raid Master Added Nambu
MODS
Overloader: reverted to previous version
Current Overloader: Projectile Count increased by 100% Cooldown increased by 50% Burst cooldown set to 2 Ammo cost increased by 100% Aim spread increased by 14 degrees
Returning Overloader: Projectile Count increased by 100% Cooldown increased by 100% Burst cooldown increased by 100% Ammo cost remains the same
We’d love to hear what you think – drop your feedback in the comments of this post, or directly to our Discord, Your input directly helps shape the future of our game!
Source
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