Full notes
Full ODIA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
ODIA changes
Thanks for your continued interest in ODIA! I've been excited to receive your feedback and I've made a lot of improvements to help out with more frustrating parts of the game.
Patch Notes:
Added two new levels
Added two new enemies
Added Steam Achievements and Cloud saves (And some more easter eggs)
Fixed some visual bugs with respawning and enemies getting stuck inside geo
Added respawn speed system After dying and respawning, you gain a speed boost for a short time, which is lost if you take damage or fire your weapon. This should help get you back into the fight after respawning, but will still make combat methodical and challenging.
Source
Changelog.gg summarizes and formats this update. How we read updates.
