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Full notes
Full Oddsparks: An Automation Adventure update
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What changed
- Gameplay
- Store
- UI and audio
Oddsparks: An Automation Adventure changes
What's better than a handcrafted hat? Hundreds of handcrafted hats! Spark hats are not just looking great, they are also a great alternative way to organize your Spark traffic. They are compatible with Spark Filters, so you can reuse paths and send your Sparks different ways based on their hats.
While the Tailor already sells two hats for this purpose, you can now automate their production and distribution with the new Hats & Helmets DLC:
[dynamiclink href="https://store.steampowered.com/app/3678650/Oddsparks_An_Automation_Adventure__Hats__Helmets/"]
The DLC offers:
10 new hats
Loom recipes for all hats
2 new workstations to equip and unequip hats
New Tier 4 Woodsman-Quest "Spark Clothing" to unlock the recipes and workstations
We've also made some general changes to the game (no DLC required):
Sparks with hats can be used in productions again.
Sparks with hats can now also be used in quest goals that require Sparks without hats (but they will be ignored by the transfer quest items button).
Scouty Sparks with hats can now be used to construct sensors.
The hats will be lost in any of the cases described above.
Other Bugfixes:
When a Spark with a hat enters your inventory (picking up the disc or returning with now available Spark slots), the hat will now be shown in the icon appearing on top of the player character.
Fixed an issue where you could interact with or even accidentally delete an (invisible) train that was actually supposed to be outside your screen.
Source
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