Full notes
Full ODDRooM update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
We are excited to announce a major update as we transition into the full release of the game! This patch brings a wide range of improvements to gameplay balance, controls, story content, and more.
Game Balance Adjustments
Increased skill damage multipliers, especially for kick-based skills. Increased coin drop rates from monsters. Increased level-clear rewards. Reduced HP for certain monsters to improve combat pacing. Greatly increased drop rate for costumes. Reduced recharge time for Time gauge system. Dash skill improved with enhanced camera effects.
Control Improvements
Partial gamepad support implemented. Gamepad now usable during in-game action sequences. Weapon usage and player damage now trigger vibration feedback. Added aim-assist feature: when aiming at targets, the camera slows down for better control. Skill, weapon, and costume purchases and equipping still require mouse input.
Additional Content
Room 20 added with new enemy types.
Story Enhancements
New story dialogues at the beginning and end of each stage. A proper story ending has been added. Thank you for your continued support! We hope you enjoy all the new content and improvements in the official version of the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
