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Steam News15 September 20241y ago

Update v1.0.0

Features Added 4 new characters in addition to the classic character Added 3 new biomes that generate throughout the world (Junkyard, Crystal, and Ice) The module you get when mining scrap now depends on what biome you

Full notes

Full Oddment update

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What changed

5 fixes34 additions16 changes8 removals
  • Gameplay
  • Maps
  • Events
  • Balance
  • UI and audio
  • Fixes
addedFeaturesAdded 4 new characters in addition to the classic character
addedFeaturesAdded 3 new biomes that generate throughout the world (Junkyard, Crystal, and Ice)
changedFeaturesThe module you get when mining scrap now depends on what biome you are in
changedFeaturesEntering a portal in the Core Digital Conscious Vault with Eternity sends you to a challenge moon
addedFeaturesAdded "The Tower" which generates on the surface and to the left past The Great Barrier
addedFeaturesAdded "The Crypt" which generates in the sky at X=0 Y=-1500

Features

  • Added 4 new characters in addition to the classic character

  • Added 3 new biomes that generate throughout the world (Junkyard, Crystal, and Ice)

  • The module you get when mining scrap now depends on what biome you are in

  • Entering a portal in the Core Digital Conscious Vault with Eternity sends you to a challenge moon

  • Added "The Tower" which generates

    on the surface and to the left past The Great Barrier

  • Added "The Crypt" which generates in the sky at

    X=0 Y=-1500

  • Added "H-10" enemy

  • When mining scrap, there is a 5% chance H-10 will spawn from it instead of getting a module

  • Added "Turret" enemy

  • Added 6 Dungeon structures that have turrets and/or parkour that rewards you with scrap at the end

  • Added much fancier caves to world generation

  • Stalactites 8 or less blocks over you will now fall dealing 5 damage if they hit you

  • Magma now glows

  • Added "Laser Light" Upgrade

  • Added "Ore Visibility" Upgrade

  • Added "Dash Velocity" Upgrade

  • Added "Insta Bombs" Upgrade

  • Added "Precision Targeting" Upgrade

  • Added "Energy" Upgrade

  • Added "Energy 2" Upgrade

  • Added "Dash" Module

  • Added "Grappling Hook" Module

  • Added "Heat Resistance" Module

  • Added "Light Burst" Module

  • Added "Wall Climb" Module

  • Added "Salvage" Module

  • Added "Battery" Module

  • Added "Shatter" Module

  • Added "Radiance" Module

  • Added "Vein Miner" Module

  • New Achievement "Recall"

  • New Achievement "New Horizons"

  • New Achievement "Zenith"

  • Added an inventory preview to crafting menu

  • Added your % chance to critical hit to the stats HUD

  • Small text will appear reading "Crit!" when getting a critical hit

  • Added a new setting for if to show critical hits or not

Changes

  • Removed The Sky Digital Conscious Vault

  • Removed "Polarity" Achievement

  • Flight has been changed from a Module to an Upgrade

  • Magma now deals 40% of your max fuel as damage per second instead of 20%

  • You can no longer explode and destroy magma

  • You no longer need to be standing on ground to deploy torches

  • The ghost from teleporting is now prettier looking

  • You can now zoom the camera out twice as far

  • You can now quickly open the crafting menu by pressing "C" by default

  • Bombs now emit fuse particles

  • Bombs breaking blocks now emit block breaking particles

  • Removed "Damage" Module

  • Removed "Speed" Module

  • Removed "Night Vision" Upgrade

  • Renamed "Bullet Damage" to "Laser Damage"

  • Renamed "Bullet Damage 2" to "Laser Damage 2"

  • Renamed "Bullet Speed" to "Laser Speed"

  • Updated sprite for "Familiar" Module

  • Updated sprite for "Fuel Reserve" Item

  • Updated the scrolling background on the title screen

  • Scrap no longer generates at x666 y666

  • Added a tooltip to the pin button in the upgrades menu

Bug Fixes

  • Fixed not being able to close the inventory with just the HUD

  • Fixed the light engine getting wonky at far distances

  • Fixed many floating point errors when going far

  • Fixed structures' positions not being random

  • Fixed the game sometimes breaking when continuing a run after reopening the game

Technical Stuff

  • Updated to Godot 4.3

  • Structures have been internally reworked

  • Changed the hitbox shape of P-10's laser to be a pill

  • The inventory has been internally reworked

  • "Fully Optimized" Achievement is now detected automatically

  • Renamed "Module Shrine" to "Module Altar"

Source

Steam News / 15 September 2024

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