Full notes
Full Oddment update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- Balance
- UI and audio
- Fixes
Features
Added 4 new characters in addition to the classic character
Added 3 new biomes that generate throughout the world (Junkyard, Crystal, and Ice)
The module you get when mining scrap now depends on what biome you are in
Entering a portal in the Core Digital Conscious Vault with Eternity sends you to a challenge moon
Added "The Tower" which generates
on the surface and to the left past The Great Barrier
Added "The Crypt" which generates in the sky at
X=0 Y=-1500
Added "H-10" enemy
When mining scrap, there is a 5% chance H-10 will spawn from it instead of getting a module
Added "Turret" enemy
Added 6 Dungeon structures that have turrets and/or parkour that rewards you with scrap at the end
Added much fancier caves to world generation
Stalactites 8 or less blocks over you will now fall dealing 5 damage if they hit you
Magma now glows
Added "Laser Light" Upgrade
Added "Ore Visibility" Upgrade
Added "Dash Velocity" Upgrade
Added "Insta Bombs" Upgrade
Added "Precision Targeting" Upgrade
Added "Energy" Upgrade
Added "Energy 2" Upgrade
Added "Dash" Module
Added "Grappling Hook" Module
Added "Heat Resistance" Module
Added "Light Burst" Module
Added "Wall Climb" Module
Added "Salvage" Module
Added "Battery" Module
Added "Shatter" Module
Added "Radiance" Module
Added "Vein Miner" Module
New Achievement "Recall"
New Achievement "New Horizons"
New Achievement "Zenith"
Added an inventory preview to crafting menu
Added your % chance to critical hit to the stats HUD
Small text will appear reading "Crit!" when getting a critical hit
Added a new setting for if to show critical hits or not
Changes
Removed The Sky Digital Conscious Vault
Removed "Polarity" Achievement
Flight has been changed from a Module to an Upgrade
Magma now deals 40% of your max fuel as damage per second instead of 20%
You can no longer explode and destroy magma
You no longer need to be standing on ground to deploy torches
The ghost from teleporting is now prettier looking
You can now zoom the camera out twice as far
You can now quickly open the crafting menu by pressing "C" by default
Bombs now emit fuse particles
Bombs breaking blocks now emit block breaking particles
Removed "Damage" Module
Removed "Speed" Module
Removed "Night Vision" Upgrade
Renamed "Bullet Damage" to "Laser Damage"
Renamed "Bullet Damage 2" to "Laser Damage 2"
Renamed "Bullet Speed" to "Laser Speed"
Updated sprite for "Familiar" Module
Updated sprite for "Fuel Reserve" Item
Updated the scrolling background on the title screen
Scrap no longer generates at x666 y666
Added a tooltip to the pin button in the upgrades menu
Bug Fixes
Fixed not being able to close the inventory with just the HUD
Fixed the light engine getting wonky at far distances
Fixed many floating point errors when going far
Fixed structures' positions not being random
Fixed the game sometimes breaking when continuing a run after reopening the game
Technical Stuff
Updated to Godot 4.3
Structures have been internally reworked
Changed the hitbox shape of P-10's laser to be a pill
The inventory has been internally reworked
"Fully Optimized" Achievement is now detected automatically
Renamed "Module Shrine" to "Module Altar"
Source
Changelog.gg summarizes and formats this update. How we read updates.
