In this update3
Full notes
Full Oddment update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
Oddment changes
Features
Added new item "Fuel Reserve" -- Will be consumed when shooting a block and will not use up any fuel - Added new upgrade "Bomb Radius" - Added new Module "Familiar" -- Gives you a small friend that follows you and shoots blocks along with you - Buffed Damage Module's damage from 0.1 to 0.25 - Great Barriers now have shrines on top of them that teleport you to spawn
Bug Fixes
Fixed fire rate being saved to a new run when pressing continue after winning - Fixed "Deploy Torch" button rendering in front of the death text - Fixed Idle detection being slightly wrong
Technical Stuff
All of the games scenes are now in their own folder - Removed old/unused code - Bombs now use png's to determine what blocks to explode - Shrunk the size of the input buttons in the controls menu - Great Barriers are now 1 block thicker - Blocks generated at spawn are now technically a structure
Source
Changelog.gg summarizes and formats this update. How we read updates.
