HomeGamesUpdatesPricingMethodology
Steam News22 September 20214y ago

Autumn Equinox Update! 🍂

Happy Autumn Equinox, OddFauna Fans! 🍁 I hope this update finds you safe and cozy on the first official day of Fall. I’ve been working like a development devil preparing the game for Alpha.

Full notes

Full OddFauna : Secret of the Terrabeast update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions3 changes0 removals
  • Gameplay
  • Maps
  • Fixes
addedFor now, I’m super excited to share this batch of updates along with some new gameplay and behind-the-scenes shots. Emma has been working hard on sculpting new versions of Astor for our character customizations! Eagle-eyed backers will notice the Kickstarter exclusive Gold Cloak on the left.
addedHere’s a few of the new features and changes:
changedCreated multi-layered noise solution for generating terrain. This means we have even cooler, more dynamic terrain to explore!
changedMade water system improvements including dynamic plane vs flat plane which allows for waterfalls and more exciting features
changedImproved day and night cycle
addedImplemented a seasonal framework build (which means we now have 4 seasons!)

OddFauna : Secret of the Terrabeast changes

addedFor now, I’m super excited to share this batch of updates along with some new gameplay and behind-the-scenes shots. Emma has been working hard on sculpting new versions of Astor for our character customizations! Eagle-eyed backers will notice the Kickstarter exclusive Gold Cloak on the left.
addedHere’s a few of the new features and changes:
changedCreated multi-layered noise solution for generating terrain. This means we have even cooler, more dynamic terrain to explore!
changedMade water system improvements including dynamic plane vs flat plane which allows for waterfalls and more exciting features
changedImproved day and night cycle

Happy Autumn Equinox, OddFauna Fans! 🍁

I hope this update finds you safe and cozy on the first official day of Fall. I’ve been working like a development devil preparing the game for Alpha.

For those lucky backers who have access to Alpha, more information about the closed Alpha Testing will be coming very soon. I’ll have the start date, a dedicated Discord channel, and lots of information about what exactly will be playable.

For now, I’m super excited to share this batch of updates along with some new gameplay and behind-the-scenes shots. Emma has been working hard on sculpting new versions of Astor for our character customizations! Eagle-eyed backers will notice the Kickstarter exclusive Gold Cloak on the left.

Here’s a few of the new features and changes:

  • Created multi-layered noise solution for generating terrain. This means we have even cooler, more dynamic terrain to explore!

  • Made water system improvements including dynamic plane vs flat plane which allows for waterfalls and more exciting features

  • Improved day and night cycle

  • Implemented a seasonal framework build (which means we now have 4 seasons!)

  • Created new grassland based plants + fruits

  • Applied bush and plant growth cycles. As the days pass, you’ll be able to see flora growing!

  • Added collision detection to plants

  • Fixed hex grid bugs

  • Produced a new Ovok model and new berry patch added to the game (that’s where Ovok likes to chill)

Thanks for following along, everyone! We’re getting so close to experiencing Alpha. The world of the Terrabeast awaits!

Your pumpkin spiced pal, Cliff

Source

Steam News / 22 September 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.