Full notes
Full OddFauna : Secret of the Terrabeast update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
OddFauna : Secret of the Terrabeast changes
Happy Autumn Equinox, OddFauna Fans! 🍁
I hope this update finds you safe and cozy on the first official day of Fall. I’ve been working like a development devil preparing the game for Alpha.
For those lucky backers who have access to Alpha, more information about the closed Alpha Testing will be coming very soon. I’ll have the start date, a dedicated Discord channel, and lots of information about what exactly will be playable.
For now, I’m super excited to share this batch of updates along with some new gameplay and behind-the-scenes shots. Emma has been working hard on sculpting new versions of Astor for our character customizations! Eagle-eyed backers will notice the Kickstarter exclusive Gold Cloak on the left.
Here’s a few of the new features and changes:
Created multi-layered noise solution for generating terrain. This means we have even cooler, more dynamic terrain to explore!
Made water system improvements including dynamic plane vs flat plane which allows for waterfalls and more exciting features
Improved day and night cycle
Implemented a seasonal framework build (which means we now have 4 seasons!)
Created new grassland based plants + fruits
Applied bush and plant growth cycles. As the days pass, you’ll be able to see flora growing!
Added collision detection to plants
Fixed hex grid bugs
Produced a new Ovok model and new berry patch added to the game (that’s where Ovok likes to chill)
Thanks for following along, everyone! We’re getting so close to experiencing Alpha. The world of the Terrabeast awaits!
Your pumpkin spiced pal, Cliff
Source
Changelog.gg summarizes and formats this update. How we read updates.
