Full notes
Full Odd Woods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Revised Planting System and Healing Herbs
All crops now use the same type of seeds. Players have a 40% chance of receiving a seed when harvesting plants growing in the forest. When harvesting a crop from the plant bed, players get the original seed back.
You can now grow healing herbs in plant beds. Harvesting the plant will heal the player to maximum health. There is a 3 minute cooldown between consuming healing herbs.
Spikes Upgrade
Players can now upgrade spikes using one iron ingot. Upgraded spikes are dealing 50% more damage.
Due to a change in the structure upgrading system, existing reinforcements on foundations and walls are lost, but can easily be rebuilt!
Other Notable Changes
daytime brightness was slightly increased
max flashlight charge increased to 1 hour
flashlight charge perk now increases max charge by 20 minutes per level
added hint how to place sleeping bag
added flashlight empty notification
added wind sway effect to corn and cucumber plants
starting loot is now found next to a tree
Have a great day!
Source
Changelog.gg summarizes and formats this update. How we read updates.
