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Steam News18 December 20223y ago

v0.5f1 Update

Hi everyone, This update introduces three difficulty modes: EASY enemies, bosses and hostile animals are 50% weaker; nutrition and water depletes slower NORMAL default experience HARD enemies, bosses and hostile animals

Full notes

Full Odd Woods update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • UI and audio
addedIf you load an old save game, you play in normal mode by default, the difficulty can only be changed by starting a new game. Also added a modern axe, revolver and shotgun that can be found in campsites. Ammo for these firearms will drop from ammo crates at campsites.
addedADDED - difficulty settings ADDED - revolver & revolver ammo ADDED - shotgun & shotgun ammo ADDED - modern axe (23 damage, 300 durability) ADDED - tree & flashlight sound effects
changedCHANGE - shelf forward direction is now shown when placing CHANGE - improved enemy AI CHANGE - increased mutant boss health from 600 to 800 CHANGE - increased baphomet boss health from 1000 to 1300 CHANGE - the night can only end when all enemies are defeated CHANGE - sun has more orange tint at dusk and dawn CHANGE - adjusted footstep sounds
fixedFIX - the UI was not scaling properly when playing at wide resolutions

Odd Woods changes

addedIf you load an old save game, you play in normal mode by default, the difficulty can only be changed by starting a new game. Also added a modern axe, revolver and shotgun that can be found in campsites. Ammo for these firearms will drop from ammo crates at campsites.
addedADDED - difficulty settings ADDED - revolver & revolver ammo ADDED - shotgun & shotgun ammo ADDED - modern axe (23 damage, 300 durability) ADDED - tree & flashlight sound effects
changedCHANGE - shelf forward direction is now shown when placing CHANGE - improved enemy AI CHANGE - increased mutant boss health from 600 to 800 CHANGE - increased baphomet boss health from 1000 to 1300 CHANGE - the night can only end when all enemies are defeated CHANGE - sun has more orange tint at dusk and dawn CHANGE - adjusted footstep sounds
fixedFIX - the UI was not scaling properly when playing at wide resolutions

Hi everyone,

This update introduces three difficulty modes:

  • EASY enemies, bosses and hostile animals are 50% weaker; nutrition and water depletes slower

  • NORMAL default experience

  • HARD enemies, bosses and hostile animals are 50% stronger

If you load an old save game, you play in normal mode by default, the difficulty can only be changed by starting a new game. Also added a modern axe, revolver and shotgun that can be found in campsites. Ammo for these firearms will drop from ammo crates at campsites.

ADDED - difficulty settings ADDED - revolver & revolver ammo ADDED - shotgun & shotgun ammo ADDED - modern axe (23 damage, 300 durability) ADDED - tree & flashlight sound effects

CHANGE - shelf forward direction is now shown when placing CHANGE - improved enemy AI CHANGE - increased mutant boss health from 600 to 800 CHANGE - increased baphomet boss health from 1000 to 1300 CHANGE - the night can only end when all enemies are defeated CHANGE - sun has more orange tint at dusk and dawn CHANGE - adjusted footstep sounds

FIX - the UI was not scaling properly when playing at wide resolutions

Have a great day

Source

Steam News / 18 December 2022

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