Hi everyone, This update introduces three difficulty modes: EASY enemies, bosses and hostile animals are 50% weaker; nutrition and water depletes slower NORMAL default experience HARD enemies, bosses and hostile animals
Full notes
Full Odd Woods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change0 removals
Gameplay
UI and audio
addedIf you load an old save game, you play in normal mode by default, the difficulty can only be changed by starting a new game. Also added a modern axe, revolver and shotgun that can be found in campsites. Ammo for these firearms will drop from ammo crates at campsites.
addedADDED - difficulty settings ADDED - revolver & revolver ammo ADDED - shotgun & shotgun ammo ADDED - modern axe (23 damage, 300 durability) ADDED - tree & flashlight sound effects
changedCHANGE - shelf forward direction is now shown when placing CHANGE - improved enemy AI CHANGE - increased mutant boss health from 600 to 800 CHANGE - increased baphomet boss health from 1000 to 1300 CHANGE - the night can only end when all enemies are defeated CHANGE - sun has more orange tint at dusk and dawn CHANGE - adjusted footstep sounds
fixedFIX - the UI was not scaling properly when playing at wide resolutions
Odd Woods changes
addedIf you load an old save game, you play in normal mode by default, the difficulty can only be changed by starting a new game. Also added a modern axe, revolver and shotgun that can be found in campsites. Ammo for these firearms will drop from ammo crates at campsites.
addedADDED - difficulty settings ADDED - revolver & revolver ammo ADDED - shotgun & shotgun ammo ADDED - modern axe (23 damage, 300 durability) ADDED - tree & flashlight sound effects
changedCHANGE - shelf forward direction is now shown when placing CHANGE - improved enemy AI CHANGE - increased mutant boss health from 600 to 800 CHANGE - increased baphomet boss health from 1000 to 1300 CHANGE - the night can only end when all enemies are defeated CHANGE - sun has more orange tint at dusk and dawn CHANGE - adjusted footstep sounds
fixedFIX - the UI was not scaling properly when playing at wide resolutions
Hi everyone,
This update introduces three difficulty modes:
EASY enemies, bosses and hostile animals are 50% weaker; nutrition and water depletes slower
NORMAL default experience
HARD enemies, bosses and hostile animals are 50% stronger
If you load an old save game, you play in normal mode by default, the difficulty can only be changed by starting a new game. Also added a modern axe, revolver and shotgun that can be found in campsites. Ammo for these firearms will drop from ammo crates at campsites.
ADDED - difficulty settings ADDED - revolver & revolver ammo ADDED - shotgun & shotgun ammo ADDED - modern axe (23 damage, 300 durability) ADDED - tree & flashlight sound effects
CHANGE - shelf forward direction is now shown when placing CHANGE - improved enemy AI CHANGE - increased mutant boss health from 600 to 800 CHANGE - increased baphomet boss health from 1000 to 1300 CHANGE - the night can only end when all enemies are defeated CHANGE - sun has more orange tint at dusk and dawn CHANGE - adjusted footstep sounds
FIX - the UI was not scaling properly when playing at wide resolutions