Hi everyone, Water from ponds is now unsafe to drink and needs to be boiled first. Drinking dirty water decreases both health and nutrition values a bit. Also, plant beds now require watering to grow.
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Full Odd Woods update
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What changed
0 fixes1 addition1 change1 removal
Balance
Workshop
changedWater from ponds is now unsafe to drink and needs to be boiled first. Drinking dirty water decreases both health and nutrition values a bit. Also, plant beds now require watering to grow. Water can be carried using a plastic bottle found in storage crates and at the start of the game.
addedADDED - metal armor (35% damage protection, crafting cost: 2 iron ingot) ADDED - new item: pot (crafting cost: 2 iron ingot) ADDED - cooking pot stand (can be placed on campfire for boiling water) ADDED - water barrel (stores up to 1500 water units) ADDED - new animal: deer stag
removedCHANGE - the pointer is now always visible CHANGE - cause of death is now displayed CHANGE - health bar is now always displayed when not at max health CHANGE - placing stays active for some structure, so there is no need to reselect them from the menu CHANGE - plant beds now need to be watered CHANGE - reduced bone armor damage protection from 30% to 25% CHANGE - increased repair hammer durability from 100 to 120 CHANGE - increased fire axe durability from 180 to 220 CHANGE - the fire axe can only be found once at the start of the game, no longer in storage crates
Odd Woods changes
changedWater from ponds is now unsafe to drink and needs to be boiled first. Drinking dirty water decreases both health and nutrition values a bit. Also, plant beds now require watering to grow. Water can be carried using a plastic bottle found in storage crates and at the start of the game.
addedADDED - metal armor (35% damage protection, crafting cost: 2 iron ingot) ADDED - new item: pot (crafting cost: 2 iron ingot) ADDED - cooking pot stand (can be placed on campfire for boiling water) ADDED - water barrel (stores up to 1500 water units) ADDED - new animal: deer stag
removedCHANGE - the pointer is now always visible CHANGE - cause of death is now displayed CHANGE - health bar is now always displayed when not at max health CHANGE - placing stays active for some structure, so there is no need to reselect them from the menu CHANGE - plant beds now need to be watered CHANGE - reduced bone armor damage protection from 30% to 25% CHANGE - increased repair hammer durability from 100 to 120 CHANGE - increased fire axe durability from 180 to 220 CHANGE - the fire axe can only be found once at the start of the game, no longer in storage crates
Hi everyone,
Water from ponds is now unsafe to drink and needs to be boiled first. Drinking dirty water decreases both health and nutrition values a bit. Also, plant beds now require watering to grow. Water can be carried using a plastic bottle found in storage crates and at the start of the game.
ADDED - metal armor (35% damage protection, crafting cost: 2 iron ingot)
ADDED - new item
pot (crafting cost: 2 iron ingot) ADDED - cooking pot stand (can be placed on campfire for boiling water) ADDED - water barrel (stores up to 1500 water units)
ADDED - new animal
deer stag
CHANGE - the pointer is now always visible CHANGE - cause of death is now displayed CHANGE - health bar is now always displayed when not at max health CHANGE - placing stays active for some structure, so there is no need to reselect them from the menu CHANGE - plant beds now need to be watered CHANGE - reduced bone armor damage protection from 30% to 25% CHANGE - increased repair hammer durability from 100 to 120 CHANGE - increased fire axe durability from 180 to 220 CHANGE - the fire axe can only be found once at the start of the game, no longer in storage crates