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- OctoFurry
Holiday Characters Expansion
Nari and Medjay now have their own playable stages: Nari stage unlockable at the female world after acquiring 41 golden paws - Medjay stage unlockable at the male world after 41 male golden paws Of course, those stages…
Announcement1 changeGameplay - OctoFurry
Infinity Mode Update
New game mode added (Infinity Mode) where you can find all the characters you've already unlocked in a continuous play style. Huge performance optmizations on play mode.
Announcement2 changesGameplayPerformance - OctoFurry
Male Characters Expansion and Extras
MALE EXPANSION PACK IS FINALLY HERE! Our male furry contest winners are now presented for our players as a free update for the main game! No need for any extra purchases or extra fees to access our new content. We felt…
Announcement3 changesGameplayUI/audio - OctoFurry
v1.14 Mouse and Cursor updates
After a few seconds not being used the keyboard and gamepad cursor will vanish from the board. Swipe min length increased in a attempt to fix erronious direction swiping computing.
Announcement1 changeGameplay - OctoFurry
V 1.13 Mouse gameplay, mapping screen and resolution settings fix
At first we decided not to enable mouse input because we didn't want to be so easily compared to match 3 mobile mechanics, but turns out it's better to allow players to play whataver they feel more confortable with. We…
Announcement1 changeGameplay - OctoFurry
V1.11 - Character cleared stage fix
After beating a stage once, beating it with another character only counted if the score was higher than the first character's score. Now it is fixed, beating with any amount of score will count as character's stage clea…
Announcement1 changeFix - OctoFurry
V 1.1 - Difficulty settings
Issue: Players reported having a hard time getting through the various stage of the game. Solution: Since we understand that not everyone is looking for a tough challenge and some just want a mindless casual fun (and ta…
Event2 changesGameplay - OctoFurry
V1.01 Difficulty Update
Seeing people struggling with the game we decided to greatly reduce the overral difficulty of the first levels and moderately the later ones. This way we expect people to feel less frustrated on the first touch with the…
Event1 change




