Full notes
Full Ocean Punk update
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Repeated intro
Hello everyone, I am asking for good, long time no see we have ushered in the monthly update announcement, because steam opened the winter promotion two days ago, so I also want to update quickly so that everyone can see what interesting gadgets we have done.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Ocean Punk changes
This month I spent a lot of time in the promotion whether it is a small black box or b station live broadcast have taken up a lot of my time, but also a lot of player feedback let me optimize the basic operation experience, so I focus on this part, at the same time to repair a lot of bugs and optimize the tutorial, I hope to help you, but also hope to plan to start new friends a little help ~
If you have any questions, please contact me, I will reply and optimize as soon as possible.
(Please note: English and other languages have not yet been translated, please wait for a while, thank you)
New story, new mission
Added new story: Revenge Pirate Lair
Added new start quest "Survival Problem" :
Added the main quest after the end of the tutorial or during the new opening, before the discovery of pirates.
Players are required to build two wooden beds and collect food, and when this task is completed, they will trigger subsequent missions and reward new crew members
Added Pirate Messenger
Added story Quest Sacrifice mechanism: repair broken devices, so some advanced technology resources need to be produced
Added plot rewards: Legacy buildings, drowning victims, etc
New Engineer (Waste Earth Creatures) : Mysterious descendants of the Old Time Terrans
Redo console
Create and demolish applications to the cursor
Added demolition cleanup
Redo the toolset
Added log panel to view all console logs of the game
Reuse console shortcut keys, use 'ctrl' + '~' to force open
Adventure Mode optimization
Added Adventure Mode when drunk dizzy
Get cat and dog log tips when adding Adventure mode
Fix Adventure mode if there is a window in the lower left corner, the right button will not attack (attack key conflicts with cancel key)
Fix for crazy irrigation when farming ability in Adventure Mode reaches maximum (limit consuming large amounts of water and bombs)
Fix Adventure Mode dive directly on game over (forbid last crew to leave)
Optimized Adventure Mode g Health is unable to recognize the deck resulting in removal of the deck
New Adventure Characters Add a reset button next to the button to prevent crew
Repair Adventure Mode seagrass bed will not be damaged
Added right resident Tip
Lack of beds
Insufficient fresh water
Insufficient power
Crew not buried
Lack of research projects (research tables available, but not currently accommodated)
Risk of collapse (with crew in a bad mood)
Shortcut tutorial perfect
Forced Removal: Adventure Mode (F + left) key prompt
Source search: If you don't know the source, you can check the wiki tips
Story Quest: Quest view location prompts
Skill system explanation: includes basic (fleet adventure is applicable) functions and speed up the work effect in adventure mode
Optimization and adjustment
- Added fraility (buff)CPR crew members can be revived with added fraility (thus balancing the building).
Added * Crew attribute growth * : After the crew inspiration level is upgraded, it should increase the satiety, thirst, and consumption speed and other attributes, thus increasing the difficulty growth, and consuming more resources in the later stage to increase the operating cost
- Added Remove buttonAdded Remove Cancel button prompt next to build Close button (Adventure mode)
Added marsh quicksand: Add marsh quicksand effect to parasite nests on rotten soil, can be slowed down
New building description panel: Add various construction conditions, supply needs (building supply needs: electrical, electromagnetic, pipeline these buildings add these required building ICONS beside the construction dependence, such as stone cutting machine need utility poles)
Added food and other props resource view next to the right eat/use button prompt
- Added "Harvest" button in the right column of Entity Information panelmore intuitive (for trees that can be harvested, a harvest button should be added, as well as stones, and switch to the corresponding mode) (including attack)
Added tutorial wiki teaching
Added tutorial view teaching
Added "Select All" Toggle: Batch modification is supported
New Building panel Copy Build button
Optimized Settings show whether the performance mode toggle is enabled
Optimize volcanoes and glaciers (new range temperature component)
Optimized pop-up view bar rules when side quests appear
- Optimized rain screen effectschanged according to the color of the rain, such as acid rain, blood rain
Optimize the processing button: The required raw materials should also show the source, preferably in the display of inventory progress
Optimized ore sorter new formula: coral, flint stone
Optimized Fountain of Youth mechanic tips: Automatically pop a temporary tip to tell the player when the spring is full (reminiscent of full moon conditions)
Optimized machining panels: Esc should be allowed to turn off
Optimize default window style: Default red top bar window
- Improved Demolition tutorialChange to demolish a new ship building (New building: potted plant). This is better. The original treasure chest is not very intuitive
- Improved fleet logAdded a building list, similar to the resource list
- Improved room systemIncreased the allowable conditions for similar buildings (e.g. plantations must have earth tanks and bedrooms must have solid wooden beds, which restricts players from upgrading buildings such as hydroponic tanks and higher level beds)
Optimize log file system: Optimize log file writing logic (↑↑↑)
Optimized management shortcuts or button represses should close Windows rather than invalidate them
Optimize the npc trading Sell button: display your inventory number
- Improved Soul ScrubberAdded skill system wash point function
- Fix the damage counterattack exceptionRestrictions should be added to the creation of attack tasks: for example, do not repeat the attack tasks that attack the same target of the task role, control the number, otherwise a large number of tasks will be generated each time the injury, resulting in performance waste
Fix that during the tutorial Adventure Mode players will accidentally die abnormally and can be revived
Fix tutorial font can not see clearly, too thick ghost and other exceptions
Fixed twitching when animals can't move: Weevils, turkeys, stone beetles, Skeleton Men, Landmen components
Fix to the lower left corner of the panel right side open right button interaction sometimes not working
Fixed the Adventure Mode sleep fast forward time, but some timers may not work: such as the floating island mechanism, which may be delayed for dozens of days later
Repair of sea tombs and other Marine structures can actually be built directly on the ship range (may lead to jamming)
Fix Adventure Mode buff will block blood bar to the right after piling up
Fixed Sea Fire unable to attack exception
Fixed anomalies in Performance mode when moving away from quicksand or getting sucked past (range detection failure)
Repair under blood rain (including acid rain) awning does not work abnormally
Fix the deck at the foot of the pump that is often inexplicably damaged after reading the file (tested as a position accuracy problem, resulting in automatic removal of deck miscontact)
Fixed story events not popping feeder view exceptions when triggered
Fix to changing font size will directly end tutorial exception (changing font in the office will no longer reset the scene)
Fix Search box (wiki) : Conflict with admin shortcuts (letters)
Fixed range detection exception (Tested: Redundancy detection function mistakenly deleted into the object)
Fixed inexplicable trigger story causes pop-ups to cause jams (tested: caused by beavers digging deep rocks)
Repair fungus culture tank failure anomaly
Adjust the speed of hail, meteorites, etc. (↑)
Adjust Water Intake Speed (Adventure mode) (↑)
Adjust the maximum thickness of the skin to 200 points
Adjust volcanic eggs to breed into turkeys
Adjust shortcut key layout: Reduce key combinations and change all to single key triggers
Adjust the "Select mode" window before starting the game: Redo the TAB prompt to let beginners play Adventure mode more first, less difficult, suitable for getting started
Adjust fuel rule reversal (reverse) (default should be consumed from base low calorific value items such as wood)
Changed the side quest reward icon
Changed the way of doing business: To unlock 50 coins (↑)
Tips for improving quests and germs: clicking will automatically open, helping players understand how to use them
Improve the floating island archiving mechanism
Restructure the file structure: remove the old complex sailing operations and keep only the simplest ones
Source
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