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Steam News28 October 20241y ago

🎃Update: Misty Forest & Controller Support & Happy Halloween🎃

Hello, everyone. I'm trying to make it work. At the beginning of the month, we carried out the National Day promotion, and harvested a group of new players, and everyone also gave me a lot of feedback and optimization s

In this update5

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Full Ocean Punk update

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Repeated intro

Hello, everyone. I'm trying to make it work. At the beginning of the month, we carried out the National Day promotion, and harvested a group of new players, and everyone also gave me a lot of feedback and optimization suggestions, so I almost every day in the non-stop code modification and bug repair. During this period, some players also asked about Steam Deck compatibility issues, so I began to pay attention to the gamepad and console play experience, and it took a lot of effort to finally complete. In addition to these experience upgrades, I've added the "Misty Forest" story essentials, which include new ecological communities, new Vientiane Misty technology blueprints, and resources related to hallucinogenic spores to make your adventure a little more interesting Next, let's get straight to what's new!

What changed

24 fixes18 additions40 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • Events
addedHello, everyone. I'm trying to make it work. At the beginning of the month, we carried out the National Day promotion, and harvested a group of new players, and everyone also gave me a lot of feedback and optimization suggestions, so I almost every day in the non-stop code modification and bug repair. During this period, some players also asked about Steam Deck compatibility issues, so I began to pay attention to the gamepad and console play experience, and it took a lot of effort to finally complete. In addition to these experience upgrades, I've added the "Misty Forest" story essentials, which include new ecological communities, new Vientiane Misty technology blueprints, and resources related to hallucinogenic spores to make your adventure a little more interesting Next, let's get straight to what's new!
changedMisty forestEvil Obelisk: Human sacrifice is required to unlock Vientiane Fog technology
addedMisty forestNew technology building blueprint
addedMisty forestGas chamber: Use spores + sea salt to generate: chlorine (gas) (new gas source) (has a chance to cause gas explosion) (noise)
changedController OptimizationRedo the input system
changedController OptimizationAdventure Mode key independent

Ocean Punk changes

addedHello, everyone. I'm trying to make it work. At the beginning of the month, we carried out the National Day promotion, and harvested a group of new players, and everyone also gave me a lot of feedback and optimization suggestions, so I almost every day in the non-stop code modification and bug repair. During this period, some players also asked about Steam Deck compatibility issues, so I began to pay attention to the gamepad and console play experience, and it took a lot of effort to finally complete. In addition to these experience upgrades, I've added the "Misty Forest" story essentials, which include new ecological communities, new Vientiane Misty technology blueprints, and resources related to hallucinogenic spores to make your adventure a little more interesting Next, let's get straight to what's new!
changedEvil Obelisk: Human sacrifice is required to unlock Vientiane Fog technology
addedNew technology building blueprint
addedGas chamber: Use spores + sea salt to generate: chlorine (gas) (new gas source) (has a chance to cause gas explosion) (noise)
changedRedo the input system

Misty forest

  1. Evil Obelisk: Human sacrifice is required to unlock Vientiane Fog technology

  2. Hallucinospore: timed explosion, near explosion, causing fainting

  3. Mushroom trees: Create fog, release hallucinogenic spores, and release a large number of spores when cut down

  4. Rosemary Flower: Similar to the ice thorn mechanism, crew proximity will trigger, causing the player to get drunk

  5. New technology building blueprint

  6. Mushroom farm: Efficient production of mushrooms, but with a small probability of explosive accidents (6* hallucinogenic spores)

  7. Mushroom battery: similar to the scarecrow range, the more mushrooms grow around the more power generation (power n*300w)

  8. Fungus culture machine: Use ethanol to produce spores (the more mushrooms around the more efficient)

  9. Gas chamberUse spores + sea salt to generate: chlorine (gas) (new gas source) (has a chance to cause gas explosion) (noise)

Controller Optimization

  1. Redo the input system

  2. Adventure Mode key independent

  3. Gamepad recommended to play adventure mode

  4. Complete the tutorial, Settings, prompts and other font adaptation

  5. Cut scenes, movie animations skip the tips

  6. The ability system to improve the efficiency of adventure mode (such as collecting, building, extinguishing, etc.) ↓↓↓↓↓

  7. Binding of carrying and cutting trees, construction and maintenance speed and construction skills, research speed and research skills, fire fighting and boat skills, farming and agriculture skills (accelerated)

  8. Fix Adventure mode working current flicker and fleet collision bug

Note: The current game to support xbox and other series of controller support, ps has not been tested. In theory, it is compatible with Steam Deck, but because I do not have a test machine at hand, I cannot test the compatibility for you at the moment. Please test your own console players and feedback your playing experience with me. I will continue to pay attention to this issue.

Halloween activities

New gameplay content will be added to the game during the holiday event, and I will be opening it before November 1st

Adventure Mode optimization

  1. Adventure Mode Character Inspiration Cap increased

  2. Planting tips The seed panel should open automatically when seeds are missing

  3. Fix black screen jam (caused by black screen animation)

  4. Fix cooking Daily count issue

  5. Fix Adventure Mode lack of preference judgment exception (Can Adventure Mode fish eat blueberries? !)

  6. E Key OptimizationAll cases with only one interactive button can be simplified to direct E effect
  7. E key Optimization: Automatically cancels the building before E when sprinting

  8. Fixed a bug where E rudder could not get off ship after being burned by fire

  9. Fixed crew movement slide step

  10. Fixed bug where equipment would continue to wear when it was full (it could not wear but would consume)

  11. Container optimization: Add initial interaction logic

  12. Optimized adaptation interaction (change button E work, etc.) : sink, soul scrubber, fitness seat, trash baler, options trading machine, medical bed, hibernation pod, * CPR (not completed) *, Anvil (failed), Four Seasons Altar (completed)

General optimization

  1. Fixed the same ability that can constantly unlock increased stress bug

  2. Fix tutorial auto-shrink inventory and shortcut tutorial bug

  3. Fixed island reset issue in Fleet mode (restore disabled, original adventure conflict)

  4. Fixed bug where the status icon was not displayed in the character bar when intoxicated

  5. When fixing Build mode, if damaged, the mode will be changed but the build panel still retains the bug

  6. Repair fleet mode laser flicker may result in abnormally flat volume anomalies

  7. Fixed a bug where double speed (when comparing cards) would cause energy balls to stay around and not disappear

  8. Fixed a bug where layers of the sea support were misaligned with buildings

  9. Fix feather bed formulation error (need gas mask??)

  10. Fix partial buff does not work abnormally (Bloodthirsty buff occasionally does not work)

  11. Fixed the bug of searchlight with high power but no power consumption

  12. Fixed when the guide bird spoke, it was sucked by the vortex, which caused the key input to be invalid

  13. Fix jellyfish layer display exception (fishing shore synchronous modification layer)

  14. Fix hover prompt size anomaly (when transitioning from one button to another, hover prompt size does not change, may result in too small or too large)

  15. Fixed bug allowing dive depth to start at 6000 m (depth saving caused double counting errors, including space)

  16. Fix to top timer issue with Rock Pile and Fountain of Youth (executed per second after sleep, timer multiplier error)

  17. Fixed General nest hiding after no longer adding breeding progress anomaly (causing Fishman nest not to breed)

  18. Fixed BGM and main BGM conflict exception for NPCS

  19. Fixed drunk buff forced fight bug (causes bar and prohibition to fail)

  20. Repair oil platform has been accumulating products and not producing anomalies

  21. Added cg load archive waiting prompt panel

  22. Added Serious Injury Deceleration (more real)

  23. Added automatic fire extinguishing Settings on rainy days (acid rain not included)

  24. Added clams: Shellfish drop no longer fish but clams

  25. Added new recipe for induction cooker ↓↓↓↓↓

  26. Mushroom Feast (Mushroom + Monster meat + salt, induction cooker) (Hunger +20, Blood +150)

  27. Fruit platter (Blueberries + tomatoes + ice, induction cooker) (Hungry +20, thirsty +50, back san+100)

  28. Seafood congee (Clams + wheat, induction cooker) (Hunger +150, Back san+20)

  29. Blazing bread increases heat effect

  30. Pumpkin Pie (Halloween)

  31. Adjust "Fishing Competition" refresh time: 1 month ↑ (while adjusting the weight limit of some fish)

  32. Adjust the distribution of lily of the valley: the flowers near the tombstone grow 3*3, including the flowers of the spring are more dense

  33. Allow drag and drop to build one or more rows of buildings (e.g. decks)

  34. When the building is out of power, the interaction will indicate that the player cannot work without power (the electrical building cannot open the operation panel when there is no power).

  35. The building panel adds a reminder that water is being transported, or the total amount of liquid currently required

  36. Colorless crystal added to gemstone re-engraving machine (original non-renewable)

  37. Adjust the position of the stool technology node, and the tutorial needs to be adjusted

  38. Adjust ship navigation restrictions: Add to the right message bubble, click back

  39. Added flying fish season disappeared

  40. Redo the battery logic

  41. Electrical panel increases joule energy information

  42. The "Build and Management bar" is no longer automatically closed after it is opened

  43. Optimize foreclosure events: interface allows open at any time

  44. Optimized jack-o '-lantern mechanismadded automatic withholding blood destruction
  45. Optimize the diagnostic

  46. Optimized landing panel added some monitoring information

  47. Optimized Settings Added world type, difficulty and other information

  48. Optimization shortcuts: The left active window allows esc to close (e.g. build panel, view, planting mode, etc.)

  49. Optimized moneylender: You can set the number of coins yourself

  50. Optimize player feedback

  51. Improved spring beaver logic (Beavers will collect and cut down surrounding trees and grass, and store resources in their nests)

  52. Optimized StatueAdded the ability to wash away bad talents
  53. Improved fleet logadded average working hours and daily sailing distance statistics
  54. Improved fleet logAdded health table (including radiation, pathogen value changes), world temperature statistics
  55. Art OptimizationCoconut tree seedling period changed to wooden stakes (to avoid misunderstanding)
  56. Flying Fish art optimization

  57. Optimized electrostat effect experiment (Multi-lightning chain)

Source

Steam News / 28 October 2024

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