Full notes
Full Ocean Punk update
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Repeated intro
Hello everyone, we finally ushered in the first month of 2024, this update has accumulated about two months of optimization content, including crew rarity, side missions, new rooms, new bugs and other patch upgrades, so please be patient to see more content. "Ocean Current Punk" is about to usher in the official version, when compared with the EA release stage will have a great experience optimization, these improvements cannot be separated from the support and feedback of players, thank you.
What changed
- Performance
- Gameplay
- Compatibility
- UI and audio
- Events
Ocean Punk changes
Highlights
Added side quest system
Added Crew Rarity (star rating) : Can increase by reputation, affect the number of attributes and talents, and enrich the growth outside the bureau
New rooms (9) : including cemetery, wine cellar, ship gun array, etc
New pathogens (9) : neurotoxins, cyberpsychosis, intestinal parasites, etc
New game languages (10) : including: Russian, Spanish - Spanish, Portuguese - Brazilian, French, German, Japanese, Korean, Italian, Turkish, Polish (most languages are translated by machine, a few languages are being translated manually, if you are good at the language can contact me to participate in the follow-up translation work)
Improve the livestock system: livestock increase "crowding", "life", advanced feed and other Settings
Note: Side quests appear randomly, with high rewards for completing them, and overtime failure lowers crew morale Added 50+ side quest Settings to enrich the gameplay! (For example: the spread of green, harvest farms, workers and farmers help each other...) Due to a change in data structure, previously unlocked crew members will need to be re-unlocked, and the system will refund 100 reputation compensation
Detail optimization
Fixed abnormal blood return in characters with "regenerative cells" after death
Fixed crew's special events remaining abnormal (invalid or deleted) after crew's death
Fixed no water anomalies in the Fountain on full moon nights
Fixed the oxygen level on the dive panel was always 0, even though the inventory had a large oxygen anomaly
Fixed the panel subitems of sink and CPR machine not aligned
Fix coral after death crew also often attack it abnormally
Fix energy-rich SPAR base abnormal SPAR outside the current season (automatically reduces energy)
Fix wind turbine movement anomaly
Fix toggle is still open after the view is opened and the view is closed by right-clicking
The progress status of the missing link of the repair Arcane is displayed abnormally
Fix "Past the first anniversary" achievement appeared prematurely abnormal
Fixed not being able to get reputation exception when the console is not on, and added a prompt message
Repair of blood recovery still works after crew death
Completely fixed the bug of crew stepping off foot!
Fixing Planting mode Switching to other mode will jump directly to observation mode and you must click exception again
Repair Anvil can not repair already worn equipment anomalies
Fix to create an open console archive but create a default empty archive while still open console exception
Fixed a large number of tiles in the action area will be stuck when on the island (short time)
Fixes removable range flag redundancy exceptions to prevent repetitive performance occupancy
Repair status abnormal: low mood has been brush depression, and the lower right corner has been brush prompt card
Fixed coral anomalies after defense tower (electric chain tower, etc.) attack death
Repair four docks that may not be able to repair steel deck anomalies
Fixed a bug bug in "Start Research" when resources are met and only one of the two research tables is met
Fixed a bug that cancelled mid-build would return excessive resources
Fix abnormal power consumption after the light is turned off
Fix chart marker offset anomaly (some such as 2k resolution anomaly)
Fixed all defense tower attacks after dying coral and spider nest anomalies
Added notifications for farmers and other visiting NPCS when they appear
Added totem pole drop "colorless crystals" (special) : Can be used to build npc wooden cards
Increased availability of blazing wheat from farmers (slightly more expensive) for easier brewing
Added console "All Resources" button
Added Pipeline view panel: Easy for players to monitor the power system
- Added world boss protection against accidental triggeringIncreased the earliest appearance time (10 days and no appearance during the tutorial phase)
Added that when the crew is in a bad mood, some expressions can appear like thirsty tips, prompting the player to pay attention
Added the crew buff status preview jump function, so that the crew can directly go to the "status bar" to see the information (same as the mission).
Added text description at the top of the screen when alert is enabled (also required when pausing, to resolve the player's concern about whether the game is running when viewing the full screen window)
Added different operating modes and changed different sailing tutorials
Added partial translation: including view window, etc
- Added time progress barFor objects with cooldown time such as resurrection stone, added this prompt to facilitate players to view waiting information
Added liquid interface Display "water drop" (or pipe) sign when the building is not connected to the pipe (similar to power shortage sign)
Add "important tips" for technology nodes such as electric transportation, pipeline transportation, and wireless transportation to facilitate player identification
Added spider nest can be destroyed: recover after a while (always brush strange very annoying > $E <)
Add reading books to add four dimensions or get a talent effect
Added feeding tips for livestock
Increased the livestock "crowded" state does not breed mechanism
Increase the temperature restriction mechanism for livestock growth
Increased range of similar buildings will be displayed (e.g. defense towers for easy layout)
Improved character equipment bar durability visualization
Optimized Anvil: Automatically detects creating job tasks
Optimized slider general UI
Optimize the initial torches during the tutorial for unlimited durability
Optimize crop temperature anomaly display: divided into red and blue two colors for easy understanding
Optimize fire suppression: Increase the number of people working together to fight fires, improve efficiency, while preventing fires on board and delays in firefighting when tasks are assigned to people on the island
Optimized when you switch to alert after fire, you can only switch to attack mode (change to fire mode when appropriate)
Optimized feed trough effect: Provide exclusive food for livestock in the range
Improved livestock attack button "Crew siege" mechanism
Optimized feeder resource reward tips (similar to build full display)
Optimize resource view: After clicking a TAB, hide other tabs
Improved quest marker tips: When a quest is suspended, the marker turns red to alert players (e.g. when building a missing resource).
Improved boss Blood bar
Adjust the initial number of unlocked roles
Adjust the duration of meteorites (↓)
Adjust moth occurrence value (↓)
Adjusted attack range of watercraft pirates (↑10)
Adjustment of Brewing income (↑*2)
Adjust funeral technology: Advance to facilitate players' early funeral (sea tomb)
Adjusted Chain Tower (Epic enhanced) : Can attack three enemies at the same time, and has a small probability of attacking all enemies in the range
Adjust the value of side quests: End Time interval (↓), missing time interval (↑)
Adjusted thermal power generation value: Coal consumption (↓)
Adjust the value of garbage recycling bin: Recycling efficiency (↓)
Art Optimization
Repaint the bar
Optimize Alien Nests (↑)
Repaint the Fish Man Hut
Redrawing three altars (Magic Buildings)
Performance optimization
Added Console "One click Clean up" : Clean up Marine resources (test phase)
Fixed the problem that characters would frantically brush buffs and brush rest missions when their basic attributes were extremely poor
Attempted to fix the late Defense Takatun issue
Sound Optimization
Added sound effects for crew emoticons
Added side quest sound effects: Appearance, success, failure
Source
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