Occupy Mars: The Game
Steam News 3 March 20262mo ago

Update: Patch 1.0.14

Public Testing Update: Patch 1.0.14 is now available! 🚀 Hello Martians! We’re back with another update! Patch 1.0.14 has just landed on the Public Testing Branch (public_testing in Steam’s properties of the game, Beta…

Update log

Full Occupy Mars: The Game update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

29 fixes0 additions3 changes0 removals
  • Compatibility
  • Fixes
  • Store
  • Workshop
  • Performance
  • UI and audio
changedPublic Testing Update: Patch 1.0.14 is now available! 🚀We’re back with another update! Patch 1.0.14 has just landed on the Public Testing Branch (public_testing in Steam’s properties of the game, Beta Tab) . We’ve been pushing hard to get this one ready, and although it took a bit more time than usual, there it is.
fixed🛠️ Changelog 1.0.14Fixed a bug preventing the repair of circuit boards on the Workbench.
fixed🛠️ Changelog 1.0.14Fixed the issue with locked Heavy Suit and Kilopower blueprints (it’s temporary solution until the Campaign Update is released)
fixed🛠️ Changelog 1.0.14Fixed an issue where quests wouldn't complete if a requirement was met before the quest was active.
fixed🛠️ Changelog 1.0.14Resolved an issue with loading the Motorcross bike onto the Truck's trunk.
fixed🛠️ Changelog 1.0.14Resolved a bug that caused players to get stuck inside the Heavy Rover’s interior.

Public Testing Update: Patch 1.0.14 is now available! 🚀

Hello Martians!

We’re back with another update! Patch 1.0.14 has just landed on the Public Testing Branch (public_testing in Steam’s properties of the game, Beta Tab). We’ve been pushing hard to get this one ready, and although it took a bit more time than usual, there it is.

🚀 Quick Look Ahead

Before we dive into the details, here’s a snapshot of what’s coming: we are continuing our daily work on bug fixes while simultaneously developing the bigger 1.1 Update, which will focus heavily on the Campaign mode.

🛠️ Changelog 1.0.14

  • Fixed a bug preventing the repair of circuit boards on the Workbench.

  • Fixed the issue with locked Heavy Suit and Kilopower blueprints (it’s temporary solution until the Campaign Update is released)

  • Fixed an issue where quests wouldn't complete if a requirement was met before the quest was active.

  • Resolved an issue with loading the Motorcross bike onto the Truck's trunk.

  • Resolved a bug that caused players to get stuck inside the Heavy Rover’s interior.

  • Addressed several desynchronization issues regarding rocks and the Crusher in Co-op mode.

  • Fixed a bug where some indoor devices were missing from the Fuse Box, making it impossible to turn them off.

  • Partially fixed an issue where Supply Drops would occasionally fail to fall.

  • Fixed a glitch in the Tutorial Panel.

  • Resolved several issues causing items to disappear from the player’s container.

  • Fixed a bug where the scaffolding "ghost" (blueprint) could not be placed on the Launchpad in Co-op.

  • Resolved issues with teleporting and missing cutscenes in the Intro Base.

  • Fixed a bug where the Elevator required multiple clicks to start moving.

  • Resolved an issue where the Corridor Elevator would stop working after saving and loading the game.

  • Fixed a bug where the Rover’s Arm would suddenly stop functioning.

  • Resolved issues with the Rover Arm’s welding tool and its interaction with the Rover's container.

  • Fixed several general issues related to loading save files.

  • Improved Co-op stability by fixing another set of player synchronization issues.

  • Resolved an issue with the cursor getting stuck, which prevented players from clicking on UI elements.

  • Fixed a bug causing textures to disappear from the Spotty in several situations.

  • Resolved an issue where the Heavy Rover was unable to move after resetting.

  • Fixed a compatibility bug where PlayStation controllers stopped working after the last update at all. (known bug: gamepad can't be used in lobby)

  • Resolved an issue where players could start a reaction in the Chemlab without having enough storage space for the output products.

  • Fixed a blocker in the Intro Base where players could exit the ITS rocket before completing all necessary quests inside.

  • Fixed incorrect descriptions for Chemistry Pendrives.

  • Resolved an issue where the Feedback Reporter didn’t confirm to the player that a bug report had been sent.

  • Fixed some issues with the rock grabbing and the incorrect color of the pointer.

  • Resolved audio glitches related to the Miners.

  • Fixed a bug where Uranium Rods would disappear in Centrifuges after saving and loading the game.

  • Resolved some issues with "infinite sleep" loops occurring in Co-op mode.

🗺️ Our Future Plans & What’s Next

Our commitment to Occupy Mars remains as strong as ever. Here is what we are currently focused on:

  • Ongoing Hotfixes: We are continuously monitoring your reports and releasing patches to improve the overall stability of the game.

  • Campaign Update 1.1.0: This will be a significant milestone focused primarily on Campaign

Source

Steam News / 3 March 2026

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