Update log
Full Occupy Mars: The Game update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Workshop
Stability Update: Patch 1.0.12 on public_testing branch 🚀
Edit: this update was now switched live to default Steam branch.
Hello Martians!
We’ve been a bit quieter than usual over the last few days, but that’s only because our team has been working tirelessly behind the scenes. We took a short break from releasing smaller daily hotfixes to focus on deeper, more complex issues that required significant code changes and more testing. The result is this larger patch, which brings a substantial number of improvements to the game.
For everyone interested in details, the whole list of fixes and improvements is at the bottom of this devlog. We also wanted you to read a few tips and information, which could be useful, especially if you are new to Mars.
Remember to make a backup of your saves if you switch to public_testing branch.
A Quick Guide for Colonists: Knowledge is Power 🔴 We’ve noticed many reports and reviews regarding mechanics, that are explained within our built-in learning tools. We’ve even seen players change their Steam reviews after discovering where to find this information!
Before you feel stuck, please check out these resources:
Video Tutorials: Accessible via the Escape Menu, or by pressing H, when a popup comes up. These include videos on how to handle core systems. They were designed by the people who know the game best to help you master the Martian environment.
Tablet Knowledge Tab: Your tablet contains a massive FAQ and Knowledge Base. From building details to survival tips, it’s the guide for any starting colonist.
Important Gameplay Tips:
- The Grid SystemWe’ve received reports about pumps or transformers not having inputs when placed on a steel grid/ramp. This is by design. The grid itself acts as the conduit, collecting and distributing resources from beneath. You don't need manual inputs for devices placed on the grid; production goes directly into the infrastructure. To transfer resources and energy outside the grid, you have to build pump splitter and transformer. We’ve added visual updates to the models of those devices to make this even clearer.
Safe Cooking & Experimentation: You don’t start with a list of recipes, but don’t let that stop you! You won’t lose ingredients (like water, salt, or potatoes) during experimentation if the parameters or vegetables aren't mixed right. Simply add an ingredient and click "Start Cooking" to see potential recipes.
Organic Waste & Chemistry: To keep your Chem Lab running, remember that Composters and Trees are your best friends. Especially in the later stages, trees provide a massive amount of Organic Waste needed for advanced reactions. Remember also about resources, which can be obtained from Abandoned Outposts - those are great resources not only for building materials but everything else you need for survival on Red Planet
- Kilopower&Heavy Suit Tablets not workingthis is due to a problem with next campaign mission not triggering, the campaign missions will be fixed in the next updates. This is not a bug with tablets, this is caused by not yet fixed campaign bug
- CosmeticChemlabthere’s no experience points for chemistry, every reaction is unlocked on the table, tablet only shows what’s unlocked.
Occupy Mars is a complex game, and we know the learning curve is steep. We wanted you to have fun discovering your own path to survival, but remember: you have the necessary information in the Tutorial and Knowledge menus. Even Mark Watney was using the manuals while trying to stay alive on the red planet 🙂
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