Full notes
Full Observe update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello to all, Wars now use a front-based army system. When two countries are at war, their shared border becomes a front, and armies must be distributed across active fronts to fight. Only troops allocated to a front participate in battles on that border. No more throwing your entire army at every skirmish. What's new:
What changed
- Gameplay
- Maps
Armies are split across border fronts based on threat level, border width, and strategic priority
Disconnected borders with the same enemy create separate fronts
Army numbers are displayed on the map at each front, showing both sides' committed forces
Casualties flash red in real-time during battles
Text scales with border size and smoothly transitions when borders shift
For Scripters:
Your scripts now have full control over army distribution. Use GetBorderFronts to see your active fronts, SetFrontAllocation to assign troops, and GetFrontStrength to scout enemy numbers. Or call AutoDistributeFronts to let the game handle it. Check the updated Help section in AI Studio for the full API.
Scripts that don't use front management will still work. The game auto-distributes as a fallback.
In other news, I am releasing a new game called 'That's My President!' it's a multiplayer party game and a singleplayer narrative game. Check it out below and don't forget to wishlist, it helps solo devs like me immensely.
Source
Changelog.gg summarizes and formats this update. How we read updates.
