Full notes
Full Obscura update
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What changed
- Gameplay
Obscura will be released on July 28, 2017 The development has progressed very good in the last few weeks. As an artist, there is a point when the project just feels finished, when the inspiration has been molded into something beyond words. And here we go with the release date. Obscura does not intend to be a conventional game. Instead it is a more individual and passive experience in the likes of "theBlu" or "Everest-VR". And like those, Obscura fully embraces VR as it's own medium. The humble goal is to be the definitive fear-and-jump-scare simulation in VR, with high comfort and polish, so you can focus on the atmosphere and scares, without worrying about motion sickness or complicated controls. Yet, there are a quite few things for you to find out, like how certain types of items work. And of course a good amount of lore. I know some people might not like, that Obscura is not a "classic survival horror game", where you have a goal or can win, collect, run and shoot etc. I wanted to create a unique horror simulation, unlike anything else on the market, that does not follow the old rules. This is the inspiration i received and transformed into this very personal project. Made with alot of passion and fully self funded. I think VR is currently the right medium to express this kind of true artistic vision. And after over 15 years in the game-industry, it felt freeing not having to follow old design principles, but embracing something entirely new. :) For fans of puristic horror and users that are in for a good thrill, Obscura is a (creepy)joy. Joining together with friends and watch each other get scared is very very fun and highly recommended. I wish you alot of fun with Obscura and all the best. ːsteamhappyː -Michael P.S. If there is anything i can help you with, you can contact me directly on Twitter or here on Steam . Or just use the discussion board.
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