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Steam News6 November 20258mo ago

Monthly Round-up: October 2025

Hello, hello my beautiful raccoon friends! October was gone in an absolute flash, holy moly. I hope your season was spooky and your ween was hallowed as we barrel forward into the gloom of November!

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Repeated intro

Hello, hello my beautiful raccoon friends! October was gone in an absolute flash, holy moly. I hope your season was spooky and your ween was hallowed as we barrel forward into the gloom of November! I do like the November gloom, but I am sick of the clock changing every winter and suddenly pulling sunset an hour earlier. But let’s talk about some good stuff instead!

What changed

0 fixes2 additions3 changes0 removals
  • Events
  • Store
  • UI and audio
  • Gameplay
changedHello, hello my beautiful raccoon friends! October was gone in an absolute flash, holy moly. I hope your season was spooky and your ween was hallowed as we barrel forward into the gloom of November! I do like the November gloom, but I am sick of the clock changing every winter and suddenly pulling sunset an hour earlier. But let’s talk about some good stuff instead!
addedWhen we raccoons are wearing our publishing hats we call ourselves the Kaguya Project, and this month we hit a major milestone for the first game we’re working with, Knight Case Files! We hope to share some fun news about that soon, because hot damn we’re excited about this game. We are also selling some merch under the Kaguya Project name, so if you’re interested in merch, here’s a link to that! We’re hoping to update the shop a little to add something more in the near future.
changedAudio progress
changedAs for game dev, we hit the first audio milestone, with Cajsa implementing a first pass of ambiances to Francesco’s second chapter. Cajsa’s audio work comes in waves, and while the final wave can’t be completed until the script is fully locked down and ready to roll, the ambiances are already making the game world feel deeper and more immersive.
addedJust what are these two getting up to?? Tobi has also been adding the visual assets to the chapter and while there’s still some work to do in some sections (including a small bit of guest writing from moi, because I put off implementing visuals until later lol), the visuals are largely in place now. It’s a big step to have handled, which is amazing!

OBSCURA changes

changedHello, hello my beautiful raccoon friends! October was gone in an absolute flash, holy moly. I hope your season was spooky and your ween was hallowed as we barrel forward into the gloom of November! I do like the November gloom, but I am sick of the clock changing every winter and suddenly pulling sunset an hour earlier. But let’s talk about some good stuff instead!
addedWhen we raccoons are wearing our publishing hats we call ourselves the Kaguya Project, and this month we hit a major milestone for the first game we’re working with, Knight Case Files! We hope to share some fun news about that soon, because hot damn we’re excited about this game. We are also selling some merch under the Kaguya Project name, so if you’re interested in merch, here’s a link to that! We’re hoping to update the shop a little to add something more in the near future.
changedAudio progress
changedAs for game dev, we hit the first audio milestone, with Cajsa implementing a first pass of ambiances to Francesco’s second chapter. Cajsa’s audio work comes in waves, and while the final wave can’t be completed until the script is fully locked down and ready to roll, the ambiances are already making the game world feel deeper and more immersive.
addedJust what are these two getting up to?? Tobi has also been adding the visual assets to the chapter and while there’s still some work to do in some sections (including a small bit of guest writing from moi, because I put off implementing visuals until later lol), the visuals are largely in place now. It’s a big step to have handled, which is amazing!

Happenings

When we raccoons are wearing our publishing hats we call ourselves the Kaguya Project, and this month we hit a major milestone for the first game we’re working with, Knight Case Files! We hope to share some fun news about that soon, because hot damn we’re excited about this game. We are also selling some merch under the Kaguya Project name, so if you’re interested in merch, here’s a link to that! We’re hoping to update the shop a little to add something more in the near future.

Also, as you may have seen above, today (the day this is being posted) is Cirrus’ birthday! Mugi knocked the birthday image out of the park, as always! Maybe it’s just because he’s so dang tall, but looking up at him feels pretty natural. Unfortunately, I don’t have any other art progress to share in this round-up, but I hope Cirrus’ birthday makes up for it, at least a little.

Audio progress

As for game dev, we hit the first audio milestone, with Cajsa implementing a first pass of ambiances to Francesco’s second chapter. Cajsa’s audio work comes in waves, and while the final wave can’t be completed until the script is fully locked down and ready to roll, the ambiances are already making the game world feel deeper and more immersive.

Writing progress

Tobi has been an absolute champ in October, blasting through huge parts of her story skeleton and getting tons of story done this month.

Just what are these two getting up to?? Tobi has also been adding the visual assets to the chapter and while there’s still some work to do in some sections (including a small bit of guest writing from moi, because I put off implementing visuals until later lol), the visuals are largely in place now. It’s a big step to have handled, which is amazing!

On my side of the raccoon den, progress has been stop-start, but I am starting to get story skeletons written for Oleander. I have a theory that writing good prose and writing compelling choices are two different skills, so the skeleton pass is absolute garbage nonsense text that cannot go into the final product, but that lets me focus all my energy on writing the choices and branching and making them work (hopefully).

How garbo is the writing? Well, it does spoil the ending of Oleander’s second chapter, but this is how his Chapter 3 skeleton opens:

So, pretty bad, but it’s doing the job it’s meant to do!

And that’s all from us for this month! November looks like an unglamorous month for us, but I’ll take productive and unglamorous over exciting and chaotic this time around! We’ll be back at the start of December for more news about what we’re up to!

Love,

The Rotten Raccoons Team 💙🦝

Source

Steam News / 6 November 2025

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