Full notes
Full Obliterator-X update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Obliterator-X changes
G’day all!
The day is finally here. Obliterator-X is out now on Steam!!
After a long solo dev journey, it honestly feels a bit unreal to finally hit this button. O-X started as a complete left turn from my previous game Bilkins’ Folly and grew into a loud, chaotic tower-defence roguelite packed with scavenging, drones, and short intense runs.
If you’re jumping in for the first time, here’s what you can expect:
Short scavenging phases before each run • Build traps, turrets, and defensive setups on the fly • Command drones to loot, build, mine, or defend • Upgrade your HQ between runs and shape your playstyle • Escalating enemy waves that keep you adapting
🎬 Launch Trailer If you haven’t seen it yet, make sure to check out the cool launch trailer we’ve put together for the occasion. It gives a great feel for the chaos, the pacing, and the overall vibe of the game.
❤️ A Small Favour If you enjoy your time with Obliterator-X, leaving a Steam review would help more than you might think. Reviews make a huge difference for visibility, especially for solo devs, and I’d really appreciate it.
Thanks so much to everyone who supported the game along the way, whether through wishlists, feedback, or just cheering from the sidelines. I hope you have a blast with it.
See you in the chaos!
Source
Changelog.gg summarizes and formats this update. How we read updates.
