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Steam News18 December 20256mo ago

G’day all! Obliterator-X Launches February 20th 🧟

I’m stoked to finally share that Obliterator-X is launching on February 20th, 2026. It feels good to take a moment, step back, breathe, and look at how this whole crazy project came together.

In this update3

Full notes

Full Obliterator-X update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Balance
addedAnd before you even touch a button you’ll be hit with the heavy riffs of Rotting Christ , followed by one of the heaviest in-game soundtracks I’ve ever worked with. The main soundtrack was composed by Joe Haley from Psycroptic , who wrote each track three times so the game can shift between versions depending on what’s happening. It’s wild and it adds so much energy to every run.
changed1. Scavenge, Explore, PrepareEvery run kicks off with a short scavenging phase. You’ll poke around ruined buildings, hunt for better weapons and blueprints, and grab whatever scraps you can before the real madness begins. Sometimes you luck out and find great gear. Sometimes you’ll scrape by with almost nothing. That mix of luck, panic, and planning is a big part of what makes O-X fun to build and fun to play.
added2. Build Your Defenses and Hold the LineOnce the waves start rolling in the tone shifts fast. You’ll be placing traps and turrets, fighting off hoards of enemies, and trying to survive as long as you can. Drones play a huge role here. You can assign them to scout for loot, build structures, mine scrap, or follow and defend you. A good drone setup can completely swing a run in your favour and I love how much personality they add to the flow of the game.
added3. Upgrade HQ and Push FurtherAfter each attempt you’ll head back to HQ to build new structures and unlock upgrades. This is where you slowly shape your preferred style. Maybe you want stronger defenses. Maybe you want more efficient scrap gathering. Maybe you want drones doing most of the heavy lifting. This part of the game went through the most changes during development and I’m really proud of how it ties everything together now.

Obliterator-X changes

addedAnd before you even touch a button you’ll be hit with the heavy riffs of Rotting Christ , followed by one of the heaviest in-game soundtracks I’ve ever worked with. The main soundtrack was composed by Joe Haley from Psycroptic , who wrote each track three times so the game can shift between versions depending on what’s happening. It’s wild and it adds so much energy to every run.
changedEvery run kicks off with a short scavenging phase. You’ll poke around ruined buildings, hunt for better weapons and blueprints, and grab whatever scraps you can before the real madness begins. Sometimes you luck out and find great gear. Sometimes you’ll scrape by with almost nothing. That mix of luck, panic, and planning is a big part of what makes O-X fun to build and fun to play.
addedOnce the waves start rolling in the tone shifts fast. You’ll be placing traps and turrets, fighting off hoards of enemies, and trying to survive as long as you can. Drones play a huge role here. You can assign them to scout for loot, build structures, mine scrap, or follow and defend you. A good drone setup can completely swing a run in your favour and I love how much personality they add to the flow of the game.
addedAfter each attempt you’ll head back to HQ to build new structures and unlock upgrades. This is where you slowly shape your preferred style. Maybe you want stronger defenses. Maybe you want more efficient scrap gathering. Maybe you want drones doing most of the heavy lifting. This part of the game went through the most changes during development and I’m really proud of how it ties everything together now.

I’m stoked to finally share that Obliterator-X is launching on February 20th, 2026. It feels good to take a moment, step back, breathe, and look at how this whole crazy project came together.

If you played my previous game Bilkins’ Folly, you might be expecting another wholesome puzzle adventure from Webbysoft… in which case you’re in for a rude shock. Where BF focused on companionship and cosy puzzle solving, O-X throws all of that straight out the window. This one fishtails into brutal top-down combat, short rounds of tower-defence inspired chaos, and a whole lot of levelling up between waves.

And before you even touch a button you’ll be hit with the heavy riffs of Rotting Christ, followed by one of the heaviest in-game soundtracks I’ve ever worked with. The main soundtrack was composed by Joe Haley from Psycroptic, who wrote each track three times so the game can shift between versions depending on what’s happening. It’s wild and it adds so much energy to every run.

Here’s a quick peek at what you’ll be doing on February 20th:

1. Scavenge, Explore, Prepare

Every run kicks off with a short scavenging phase. You’ll poke around ruined buildings, hunt for better weapons and blueprints, and grab whatever scraps you can before the real madness begins. Sometimes you luck out and find great gear. Sometimes you’ll scrape by with almost nothing. That mix of luck, panic, and planning is a big part of what makes O-X fun to build and fun to play.

2. Build Your Defenses and Hold the Line

Once the waves start rolling in the tone shifts fast. You’ll be placing traps and turrets, fighting off hoards of enemies, and trying to survive as long as you can. Drones play a huge role here. You can assign them to scout for loot, build structures, mine scrap, or follow and defend you. A good drone setup can completely swing a run in your favour and I love how much personality they add to the flow of the game.

3. Upgrade HQ and Push Further

After each attempt you’ll head back to HQ to build new structures and unlock upgrades. This is where you slowly shape your preferred style. Maybe you want stronger defenses. Maybe you want more efficient scrap gathering. Maybe you want drones doing most of the heavy lifting. This part of the game went through the most changes during development and I’m really proud of how it ties everything together now.

— Thanks for sticking with me on this wild ride. O-X has been a massive shift from Bilkins’ Folly and I’ve had a blast making something so different. I’ll keep sharing more as we get closer to launch. If you feel like dropping the game a wishlist that would be a huge help too.

See you all on February 20th! ObliteratorX

Source

Steam News / 18 December 2025

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