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Steam News22 November 20241y ago

Update v0.1.6

The demo has been updated with the following changes: We’re temporarily removing the off-screen indicators, due to them being the culprit for the crashes that have been happening since our v0.1.4 update.

Full notes

Full Oblin Party update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions4 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
changedThe demo has been updated with the following changes:
fixedWe’re temporarily removing the off-screen indicators, due to them being the culprit for the crashes that have been happening since our v0.1.4 update. The crash is caused by a bug outside of our direct control in the Godot game engine. We will be waiting for the next engine update (where this bug has reportedly been fixed) before enabling this feature again.
addedWe’ve introduced a round draw mechanic - if the last remaining players die around the same time, the round will end up as a draw with no player receiving a score.
addedYou can now choose a color for your Oblin while spawning into the lobby.
addedIndicators that help you differentiate between your left and right hands can now be enabled as an option when spawning into the lobby .
addedThe lobby settings now have an option for filtering which items can spawn into the level while playing, and you can also spawn any of these items into the lobby to play around with them.

Oblin Party changes

changedThe demo has been updated with the following changes:
fixedWe’re temporarily removing the off-screen indicators, due to them being the culprit for the crashes that have been happening since our v0.1.4 update. The crash is caused by a bug outside of our direct control in the Godot game engine. We will be waiting for the next engine update (where this bug has reportedly been fixed) before enabling this feature again.
addedWe’ve introduced a round draw mechanic - if the last remaining players die around the same time, the round will end up as a draw with no player receiving a score.
addedYou can now choose a color for your Oblin while spawning into the lobby.
addedIndicators that help you differentiate between your left and right hands can now be enabled as an option when spawning into the lobby .

The demo has been updated with the following changes:

  • We’re temporarily removing the off-screen indicators, due to them being the culprit for the crashes that have been happening since our v0.1.4 update. The crash is caused by a bug outside of our direct control in the Godot game engine. We will be waiting for the next engine update (where this bug has reportedly been fixed) before enabling this feature again.

  • We’ve introduced a round draw mechanic - if the last remaining players die around the same time, the round will end up as a draw with no player receiving a score.

  • You can now choose a color for your Oblin while spawning into the lobby.

  • Indicators that help you differentiate between your left and right hands can now be enabled as an option when spawning into the lobby .

  • The lobby settings now have an option for filtering which items can spawn into the level while playing, and you can also spawn any of these items into the lobby to play around with them.

  • We’ve added a geometry detail graphics setting to further give control over the performance of the game. Additionally, there’s a now a graphics presets setting to more easily work with all the graphics settings.

  • We’ve made some tweaks to how grabbing objects work while in the air, to reduce missed grabs of ropes and platforms while already holding another weapon.

  • Slingshot charging speed and power has been tweaked.

  • The Oblinterator will now overheat when used continuously for too long, and requires some time to cool down before being usable again.

  • You can now use the WASD keyboard keys to control the movement of your hands.

Source

Steam News / 22 November 2024

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