We've just updated the game to version 1.0.7. This patch includes a new Sudden Death mechanic that many of you have been asking for.
Full notes
Full Oblin Party update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes2 additions1 change0 removals
Gameplay
Maps
Fixes
changedWe've just updated the game to version 1.0.7.
addedThis patch includes a new Sudden Death mechanic that many of you have been asking for. After a configurable amount of time (or never if you want to disable the feature), a circle will start closing in on the center of the screen. It will devour the map and eventually all players in it, forcing players to stop stalling and jump into combat to have a chance to win the round.
addedAdded a configurable sudden death timer. When the time runs out, a damaging circle will starting closing in on the map and eventually eliminate all remaining players.
fixedFixed a bug where ropes could not be split with an arrow on Hanging Hazards.
fixedFixed a bug where objects, or even other players, would sometimes get stuck to a player.
Oblin Party changes
changedWe've just updated the game to version 1.0.7.
addedThis patch includes a new Sudden Death mechanic that many of you have been asking for. After a configurable amount of time (or never if you want to disable the feature), a circle will start closing in on the center of the screen. It will devour the map and eventually all players in it, forcing players to stop stalling and jump into combat to have a chance to win the round.
addedAdded a configurable sudden death timer. When the time runs out, a damaging circle will starting closing in on the map and eventually eliminate all remaining players.
fixedFixed a bug where ropes could not be split with an arrow on Hanging Hazards.
fixedFixed a bug where objects, or even other players, would sometimes get stuck to a player.
We've just updated the game to version 1.0.7.
This patch includes a new Sudden Death mechanic that many of you have been asking for. After a configurable amount of time (or never if you want to disable the feature), a circle will start closing in on the center of the screen. It will devour the map and eventually all players in it, forcing players to stop stalling and jump into combat to have a chance to win the round.
Full patch notes:
Added a configurable sudden death timer. When the time runs out, a damaging circle will starting closing in on the map and eventually eliminate all remaining players.
Made some small tweaks to a number of levels.
Fixed a bug where ropes could not be split with an arrow on Hanging Hazards.
Fixed a bug where objects, or even other players, would sometimes get stuck to a player.