HomeGamesUpdatesPricingMethodology
Steam News12 June 202624d ago

Behind the Sins #03

Where Words Bring Characters to Life. This instalment of Behind the Sins puts the spotlight on editing, the final check that shapes every line of text.

Full notes

Full Obey Me! Sinner's Choice: Lucifer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Security
changedI check all the basics, things like typos, inconsistent formatting, and contradictions with the established lore. But what I personally really make sure to focus on is asking myself, "Will this keep players immersed in the story?" Even a single line that feels slightly off can jolt someone right back to reality, so I read through the entire story over and over, carefully checking even the smallest nuances. I've also been a long-time Obey Me! player myself, so I constantly have this voice in my head asking, "Would this character really say something like that?" For this game, I did my best to pay attention to the kinds of things only long-time fans of the series would notice, like callbacks to memorable lines from previous games or the way certain relationships have carried through.
changedQ3 What did you find most difficult when trying to keep player immersion in mind? The hardest part was reading the story like I'd never read it before, when in reality I already knew the plot and the ending inside-out. When you're reading as someone on the production side, you inevitably follow the text with all the foreshadowing and story beats already in your head. Keeping that "first-time player" mindset, making sure things land properly on a first read without giving too much away, took real effort. This story in particular is incredibly dense, and reading through it all at once made it easy to miss small inconsistencies or rough edges. So I deliberately broke it up with other tasks, giving my brain a chance to reset before coming back to check again. And since I'm a fan of the series myself, I sometimes got too emotionally invested in the protagonist and the brothers. Some of the more serious scenes genuinely gave me a lump in my throat, haha. But I think that pain, that ache you feel reading through it, is part of what makes this game so special.
changedThe most important thing, to me, is how naturally players can step into the role of the Magistrate and feel like the story is truly theirs. This isn't a game you simply "read." It's one where you spend seven days alongside the brothers, living in their world and feeling their emotions. With that in mind, I was always conscious of maintaining that player's-eye-view, making sure no small awkwardness in the dialogue or description would break the immersion. For players coming to Obey Me! for the first time, the story opens the same way it does for the protagonist: suddenly summoned to the Devildom as the Magistrate, with no idea what's going on. I hope players can enjoy that disorientation and tension, stepping into the world right alongside the protagonist. For those who have followed the series, the protagonist here is neither an exchange student nor a devilsitter, so they may feel like they're encountering someone a little different from before. Even so, I hope that by the time the story reaches its end, players will feel that no matter how much the relationships or the world may have changed, the bonds with these characters and what makes them who they are still very much there. That's something I kept a close eye on throughout. And above all, I hope this game gives everyone that feeling once again: no matter how many times you meet them, you fall for them all over again.
changedThere's a scene where Lucifer shows vulnerability in front of the protagonist that has really stuck with me. He's always acted as the unshakeable eldest brother, shouldering more than anyone. Watching him finally let his guard down just enough to let something real show through, it was genuinely heart-wrenching. The words themselves were powerful, but more than anything, it's the fact that he was the one who said them that's stayed with me. I've deliberately kept the specific line vague here, but I really do hope players experience this scene with the voice acting. The way he breathes, the pauses he takes, it all carries Lucifer's emotions in a way that goes deeper than the words alone.
addedOne of the biggest highlights of this game, I think, is how much more deeply you get to know each of the nine characters, their backgrounds and their emotions. The atmosphere is very different from previous Obey Me! titles. At times, it's raw and intense enough that you might wonder if these are really the same people you know. There are sides to them that feel dangerous, volatile, deeply human. But when you glimpse the feelings and vulnerabilities beneath all of that, I think you'll find yourself falling for them even harder than before. Working on this as a proofreader, I was surprised over and over. I'd find myself saying, "I didn't know they could look like this." Even for those of you who have been with these characters for a long time, I believe there are new sides to them waiting to be discovered. Whether you're a devoted Obey Me! fan or picking it up for the very first time, I hope you find yourself losing track of time and slipping completely into the story before you know it. Please enjoy this new world of Obey Me! right alongside all of us!
changedStay tuned! And if there's anything you'd like us to ask, let us know in the comments!

Obey Me! Sinner's Choice: Lucifer changes

changedI check all the basics, things like typos, inconsistent formatting, and contradictions with the established lore. But what I personally really make sure to focus on is asking myself, "Will this keep players immersed in the story?" Even a single line that feels slightly off can jolt someone right back to reality, so I read through the entire story over and over, carefully checking even the smallest nuances. I've also been a long-time Obey Me! player myself, so I constantly have this voice in my head asking, "Would this character really say something like that?" For this game, I did my best to pay attention to the kinds of things only long-time fans of the series would notice, like callbacks to memorable lines from previous games or the way certain relationships have carried through.
changedQ3 What did you find most difficult when trying to keep player immersion in mind? The hardest part was reading the story like I'd never read it before, when in reality I already knew the plot and the ending inside-out. When you're reading as someone on the production side, you inevitably follow the text with all the foreshadowing and story beats already in your head. Keeping that "first-time player" mindset, making sure things land properly on a first read without giving too much away, took real effort. This story in particular is incredibly dense, and reading through it all at once made it easy to miss small inconsistencies or rough edges. So I deliberately broke it up with other tasks, giving my brain a chance to reset before coming back to check again. And since I'm a fan of the series myself, I sometimes got too emotionally invested in the protagonist and the brothers. Some of the more serious scenes genuinely gave me a lump in my throat, haha. But I think that pain, that ache you feel reading through it, is part of what makes this game so special.
changedThe most important thing, to me, is how naturally players can step into the role of the Magistrate and feel like the story is truly theirs. This isn't a game you simply "read." It's one where you spend seven days alongside the brothers, living in their world and feeling their emotions. With that in mind, I was always conscious of maintaining that player's-eye-view, making sure no small awkwardness in the dialogue or description would break the immersion. For players coming to Obey Me! for the first time, the story opens the same way it does for the protagonist: suddenly summoned to the Devildom as the Magistrate, with no idea what's going on. I hope players can enjoy that disorientation and tension, stepping into the world right alongside the protagonist. For those who have followed the series, the protagonist here is neither an exchange student nor a devilsitter, so they may feel like they're encountering someone a little different from before. Even so, I hope that by the time the story reaches its end, players will feel that no matter how much the relationships or the world may have changed, the bonds with these characters and what makes them who they are still very much there. That's something I kept a close eye on throughout. And above all, I hope this game gives everyone that feeling once again: no matter how many times you meet them, you fall for them all over again.
changedThere's a scene where Lucifer shows vulnerability in front of the protagonist that has really stuck with me. He's always acted as the unshakeable eldest brother, shouldering more than anyone. Watching him finally let his guard down just enough to let something real show through, it was genuinely heart-wrenching. The words themselves were powerful, but more than anything, it's the fact that he was the one who said them that's stayed with me. I've deliberately kept the specific line vague here, but I really do hope players experience this scene with the voice acting. The way he breathes, the pauses he takes, it all carries Lucifer's emotions in a way that goes deeper than the words alone.
addedOne of the biggest highlights of this game, I think, is how much more deeply you get to know each of the nine characters, their backgrounds and their emotions. The atmosphere is very different from previous Obey Me! titles. At times, it's raw and intense enough that you might wonder if these are really the same people you know. There are sides to them that feel dangerous, volatile, deeply human. But when you glimpse the feelings and vulnerabilities beneath all of that, I think you'll find yourself falling for them even harder than before. Working on this as a proofreader, I was surprised over and over. I'd find myself saying, "I didn't know they could look like this." Even for those of you who have been with these characters for a long time, I believe there are new sides to them waiting to be discovered. Whether you're a devoted Obey Me! fan or picking it up for the very first time, I hope you find yourself losing track of time and slipping completely into the story before you know it. Please enjoy this new world of Obey Me! right alongside all of us!

Where Words Bring Characters to Life.

This instalment of Behind the Sins puts the spotlight on editing, the final check that shapes every line of text. We sat down with one of our proofreaders to find out how they approach reviewing stories with the player experience in mind, and what it takes to make a story players can truly lose themselves in.

--- Q1 Please introduce yourself.

I'm Murasaki from the Obey Me! content production team. For Sinner's Choice: Lucifer, I was in charge of the final story checks.

Q2 What did you focus on when checking character dialogue and text?

I check all the basics, things like typos, inconsistent formatting, and contradictions with the established lore. But what I personally really make sure to focus on is asking myself, "Will this keep players immersed in the story?" Even a single line that feels slightly off can jolt someone right back to reality, so I read through the entire story over and over, carefully checking even the smallest nuances. I've also been a long-time Obey Me! player myself, so I constantly have this voice in my head asking, "Would this character really say something like that?" For this game, I did my best to pay attention to the kinds of things only long-time fans of the series would notice, like callbacks to memorable lines from previous games or the way certain relationships have carried through.

Q3 What did you find most difficult when trying to keep player immersion in mind? The hardest part was reading the story like I'd never read it before, when in reality I already knew the plot and the ending inside-out. When you're reading as someone on the production side, you inevitably follow the text with all the foreshadowing and story beats already in your head. Keeping that "first-time player" mindset, making sure things land properly on a first read without giving too much away, took real effort. This story in particular is incredibly dense, and reading through it all at once made it easy to miss small inconsistencies or rough edges. So I deliberately broke it up with other tasks, giving my brain a chance to reset before coming back to check again. And since I'm a fan of the series myself, I sometimes got too emotionally invested in the protagonist and the brothers. Some of the more serious scenes genuinely gave me a lump in my throat, haha. But I think that pain, that ache you feel reading through it, is part of what makes this game so special.

Q4 When reviewing the story from a player's perspective, what do you feel is the most important thing to keep in mind? And how do you think that affects the overall experience?

The most important thing, to me, is how naturally players can step into the role of the Magistrate and feel like the story is truly theirs. This isn't a game you simply "read." It's one where you spend seven days alongside the brothers, living in their world and feeling their emotions. With that in mind, I was always conscious of maintaining that player's-eye-view, making sure no small awkwardness in the dialogue or description would break the immersion. For players coming to Obey Me! for the first time, the story opens the same way it does for the protagonist: suddenly summoned to the Devildom as the Magistrate, with no idea what's going on. I hope players can enjoy that disorientation and tension, stepping into the world right alongside the protagonist. For those who have followed the series, the protagonist here is neither an exchange student nor a devilsitter, so they may feel like they're encountering someone a little different from before. Even so, I hope that by the time the story reaches its end, players will feel that no matter how much the relationships or the world may have changed, the bonds with these characters and what makes them who they are still very much there. That's something I kept a close eye on throughout. And above all, I hope this game gives everyone that feeling once again: no matter how many times you meet them, you fall for them all over again.

Q5 Is there a particular line or moment from the story that has stayed with you?

There's a scene where Lucifer shows vulnerability in front of the protagonist that has really stuck with me. He's always acted as the unshakeable eldest brother, shouldering more than anyone. Watching him finally let his guard down just enough to let something real show through, it was genuinely heart-wrenching. The words themselves were powerful, but more than anything, it's the fact that he was the one who said them that's stayed with me. I've deliberately kept the specific line vague here, but I really do hope players experience this scene with the voice acting. The way he breathes, the pauses he takes, it all carries Lucifer's emotions in a way that goes deeper than the words alone.

Q6 Are there any highlights or points you think players will especially enjoy? And lastly, is there anything else you'd like to tell everyone?

One of the biggest highlights of this game, I think, is how much more deeply you get to know each of the nine characters, their backgrounds and their emotions. The atmosphere is very different from previous Obey Me! titles. At times, it's raw and intense enough that you might wonder if these are really the same people you know. There are sides to them that feel dangerous, volatile, deeply human. But when you glimpse the feelings and vulnerabilities beneath all of that, I think you'll find yourself falling for them even harder than before. Working on this as a proofreader, I was surprised over and over. I'd find myself saying, "I didn't know they could look like this." Even for those of you who have been with these characters for a long time, I believe there are new sides to them waiting to be discovered. Whether you're a devoted Obey Me! fan or picking it up for the very first time, I hope you find yourself losing track of time and slipping completely into the story before you know it. Please enjoy this new world of Obey Me! right alongside all of us!

---

Next time, we'll be taking you behind the scenes of the merchandise production process in "A Story You Can Hold."

Stay tuned! And if there's anything you'd like us to ask, let us know in the comments!

Source

Steam News / 12 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.