In this update2
Full notes
Full OBEY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Performance
- Balance
- Fixes
OBEY changes
Wow, we're finally here. OBEY was in Steam Early access from May 21, 2015 to May 12, 2020. Five years.
I took a look at the dates of the files in the build to see when the first ones were created. The first test build is dated November 12, 2013. The oldest file in the build is from April 1, 2013.
It's been one hell of a long road!
THANK YOU to all of you who have shared it with me throughout this winding path! ːhappybunnyː
SO! What's NEW!?
First of all, OBEY now has Steam Achievements! 18 to be precise. Post-release, there will be plenty more coming, too ːbunnywinkː ! Also, Steam will be tracking the statistics of your matches and shenanigans! Some other changes to this build include bug fixes and improvements to the spectator (See the changelist at the bottom of this post for all the details).
Launch Week Tournament Schedule!
For this week of the launch, you may have noticed, OBEY is in heavy discount! Let's get as many people in here as possible! To match, this week we have a ton of tournaments planned! (These are in addition to our regular weekend tournament schedules) Join us and get your stats and achievements!
All times in EST: Mon-Thurs 1p - 5p - 7p - 9:30p
Fri-Sun 10a - 1p - 5p - 7p - 9:30p
Tuesday 10a
So, is that it!?
For one, I have laid the groundwork so that we can have a proper leaderboard and a nice GUI to show all our crazy stats in a coming release (expect it in the next 1 or 2 updates). There's also a number of bug fixes and tweaks still to do, and as I mentioned, a ton more achievements that I still want to tackle before I call it a day.
In other news, OBEY is coming to Nodecraft! I am very excited to be currently working with the great team at Nodecraft to integrate OBEY with their services (no port forwarding, GUIs for options for OBEY servers!!). Not only will this make it easier than ever to run and manage your own servers, but my hope is that existing player base of Nodecraft for other games will also come join our community as it will be brain-dead easy for them to try out OBEY.
Thank you all again, this is a huge milestone for the project, and expect some more post-release updates very soon!!
Below is the changelist: (1.0... i can't believe it!!! ːbunnywowː)
v 1.00r0
added our first 18 steam achievements
added steam statistic: subversions
added steam statistic: times subverted
added steam statistic: wins as bunny
added steam statistic: wins as robo
added steam statistic: 2nd place finishes
added steam statistic: 3nd place finishes
added steam statistic: placement average
added steam statistic: recent 10 rounds placement average
added steam statistic: games lost
added steam statistic: laser walls placed
added steam statistic: denials (times killed very close to robo's door)
added steam statistic: time in robo
added steam statistic: time as bunny
added steam statistic: total bunnies killed while robo
added steam statistic: average bunnies killed during robo reigns
added steam statistic: deaths
added steam statistic: dropship crashes
added steam statistic: total score earned
added steam statistic: uraniums delivered
added steam statistic: corpses delivered
added steam statistic: corpses received
added steam statistic: corpse damage inflicted
added steam statistic: corpse damage received
added steam statistic: total items delivered
added steam statistic: money spent
added steam statistic: distance walked
added global statistic: number of bunnies killed ever
added global statistic: number of rounds won as robo ever
added global statistic: number of rounds won as bunny ever
added numerous updates to translations
added /spent console command that returns how much money you have spent in the current round
added /resetSteamStats console command.
added /resetSteamStatsAchievements console command.
added /getIntStat debugging command that can retrieve steam stats.
added /getFloatStat debugging command that can retrieve steam stats.
fixed minor gui issues with translation overruns
changed roboChargeForAutoDropship server setting to be read as positive instead of negative value
laid groundwork for stats display and leaderboards
v .991r0 (unpublished update)
added spectator speed control. Pressing 1-5 will allow different spectator flying speed.
added spectator zoom. You can zoom in/out as a spectator with prev/next buttons (Q/E)
added spectator ability to cycle GUI elements to mimick what bunny/robo can see (use RMB)
fixed bug where kicked idle spectator would not show notification to others
fixed bug where kicked idle spectator character would not reset the idle timer
fixed bug on UV scrolling textures to keep the value in a sane range
Source
Changelog.gg summarizes and formats this update. How we read updates.
