In this update2
Full notes
Full OBEY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- Fixes
- Maps
- Gameplay
- Performance
OBEY changes
Hi Everyone!
Big announcement day
– OBEY is launching fully out of Early Access next month! I’ll have an exact date for everyone soon. For now, the game has received its final update in Early Access before the last one that will bring the build to 1.0 – nearly five years after its initial launch on Steam, OBEY will be completed and available as a fully finished product.
Alongside the update and as part of the preparation for 1.0 launch, I’ve lowered the standard price of the game to $7.99. The price of the OBEY 4-pack has also been lowered to $19.99, with both price drops permanently in effect as of today. I’m hoping this helps lower the barrier of entry for anyone interested in playing.
If you haven’t already, jump on our Discord to chat with other players and get together for matches/tournaments! We’ll be collectively making a push over the next couple of months to populate servers in a way that’s welcoming to new and returning players alike – starting with our standard tournament times listed on OBEY’s main menu. Those are as follows:
Every Saturday @ 8:00 PM Eastern / 5:00 PM Pacific / Midnight GMT - Every Sunday @ 4:00 PM Eastern / 1:00 Pacific / 8:00 PM GMT - Every 1st of the month @ 9:30 PM Eastern / 6:30 PM Pacific / 1:30 AM GMT
New Update!! - v.99
Yep, it's time to just jump to .99! OBEY has had about 50 published releases until now!
First of all, the longstanding laser wall lag bug has been fixed... yes... build away my minions!!! :happybunny: As well as numerous laser wall bugs addressed. The walls should be pretty solid now.
blueprints
The other big change to this update is the addition of 'blueprints' to the build. Blueprints are basically a way to have autopay for emplacements. The robo lays down blueprints (they are like little holograms on the map) where they want a mine/light/sensor/laserwall and if a bunny 'completes' the blueprint, they will get a "token", which is just an item that looks like a little blue cylinder. The token can be taken to the feedbox or to a new map element called a 'deposit' for autopay. The deposit behaves exactly like the feedbox except it only accepts tokens. Tokens are worthless to the robo, they only give autopay to bunnies.
Steam post image Bunny completes blueprint... bunny gets autopay from deposit with his token.
I've also done major rework on the tutorial to add the new features, and address many issues that had existed. It should be a lot smoother now, and hopefully ease the transition for new players into our bunny eat bunny world.
Here is the official changelist: v.99r0
vastly improved performance on laser wall system (yes, you can build Laser Wall City now)
added "blueprints" that robo can place on the map: mine, laser wall, light, sensor
removed 'fire' robo directive
added 4 blueprint directives to robo: mine, laser wall, light, sensor
added a grid gui/guide to robo's view that assists laser wall blueprint alignment
added 'token' item. Bunnies get this when they complete a blueprint
added 'deposit' map element: a deposit is a feed box that only accepts tokens
added deposits to all official maps
added deposits to tutorial
added triggers to tutorial so that you can't continue without completing certain tasks
added Steam Cloud now manages your playerPrefs.txt, so it will store your profile/trophies
added Steam Cloud now manages any unpublished mods (.tmx, .tsv, ai mods) in your OBEY folders
added subtle glow animation to glowing vegetation
added loading screen tip to teach about the purpose of the watchtower (it's not in the tutorial)
added loading screen tip to teach shutting off power plant to avoid subversion penalty
added command help window next to the chat input
added whispering icon to show a difference when speaking or whispering
added idle spectators automatically kicked by the server
changed bunnies can no longer place emplacements on a surface much higher or lower than them
changed price of battery from 150 to 200
changed price of fuel from 100 to 150
changed increased uranium weight from 130 to 140
changed objects and bunnies no longer affect laser wall connections
changed autopay money now appears slightly farther from feedbox
changed new install now defaults to "push to talk" instead of "push to mute"
increased RTT lighting resolution from 1k to 2k in high quality (lighting glows look smoother)
fixed RTT lighting slight misalignment
fixed icon flicker when dropping a collar (note: robo can still see actual collar movement)
fixed bug where main menu sometimes did not align properly
fixed numerous laser wall bugs
fixed numerous tutorial bugs and issues
fixed bug where mine and sensor didn't appear in bunny's inventory when purchased
fixed bug where laser wall and collar objects carry mode did not match the drop orientation
fixed menu bug where you could open the text chat while an option menu was active
fixed menu bug where text chat could still show if you alt-tabbed out of OBEY
fixed menu bug where the options did not highlight
fixed shadow bug beneath placed lights
updates to outdated commands (!sign instead of sensor) in text macros.
updates to translations
removed some excessive output logging
See you on Discord!! ^ _ ^ Steam post image
Source
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