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Steam News9 June 20242y ago

v1.3.1 - Hotfix

hi, real quick update to fix a few lingering issues full changelog: shop menus in aspect ratios other than 16:9 now show correctly (finally) fixed bullet tracers being visible through walls adjusted some loose loot posi

Full notes

Full OASIS: Tokyo update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions4 changes0 removals
  • Store
  • Fixes
  • Gameplay
  • Server
changedshop menus in aspect ratios other than 16:9 now show correctly
fixed(finally) fixed bullet tracers being visible through walls
changedadjusted some loose loot positions in one of the local office variants (the night one)
fixedfixed warehouses sewer transition still having the door when it doesnt actually place a sewer piece, also stopped non-exit sewer pieces from being able to spawn
changedincreased the time taken to activate the warehouses sewer exit (from 14 seconds to 20 seconds)
changedcluster will now properly fail when leaving without returning to the main server instead of giving the abandon penalty (youll now only get abandoned when leaving without ever activating the main server in the first place)
time taken to activate the warehouses sewer exit (14seconds20secondstime taken to activate the warehouses sewer exit ( increased, buff

OASIS: Tokyo changes

changedshop menus in aspect ratios other than 16:9 now show correctly
fixed(finally) fixed bullet tracers being visible through walls
changedadjusted some loose loot positions in one of the local office variants (the night one)
fixedfixed warehouses sewer transition still having the door when it doesnt actually place a sewer piece, also stopped non-exit sewer pieces from being able to spawn
changedincreased the time taken to activate the warehouses sewer exit (from 14 seconds to 20 seconds)

hi, real quick update to fix a few lingering issues

full changelog:

  • shop menus in aspect ratios other than 16:9 now show correctly

  • (finally) fixed bullet tracers being visible through walls

  • adjusted some loose loot positions in one of the local office variants (the night one)

  • fixed warehouses sewer transition still having the door when it doesnt actually place a sewer piece, also stopped non-exit sewer pieces from being able to spawn

  • increased the time taken to activate the warehouses sewer exit (from 14 seconds to 20 seconds)

  • cluster will now properly fail when leaving without returning to the main server instead of giving the abandon penalty (youll now only get abandoned when leaving without ever activating the main server in the first place)

Source

Steam News / 9 June 2024

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