In this update2
Full notes
Full Oasis Mission: Colony Sim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Store
- Gameplay
Oasis Mission: Colony Sim changes
Water and oil sources are no longer divided into deep and shallow types
This was confusing for many players. At the same time, in future patches, I plan to add a new underground resource, which will bring more variety to the economy. Additionally, a cap on maximum extraction per area will be introduced to encourage the construction of new extraction camps in 0.9.8.
Fixes
Fixed points in Research Goals.
Fixed resource purchasing when the balance is negative.
Fixed an issue where the first trade ship would not arrive.
Fixed a bug with empty engineer slots being displayed.
Added scrolling to the routes and trade routes menu.
Fixed misaligned text in the building menu header.
Other minor fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
