Full notes
Full Oafmatch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Maps
Oafmatch 1.0.4 Rejoices oafes and oafes for a new version is upon you! Many interresting things in there, most notably Steam Cloud Save support! Changelog:
Steam Cloud Save support
Corrected icon of Warlord's Maul
Summoner's damage correctly increases at rank 3
Dying properly removes all buffs/debuffs (including potion effects)
Dragons in zone 6 and 7 use the correct image in conversations
Selection, pan info properly reset in party menu when switching save files
Runewarriors get mana for matching gems with extra lives
Scouts properly explode yellow gems
Characters in the back row remain there when moving to the next wave
Updated description of thief's special ability to state that it also works with wild matches
Fixed description of Staff of Storms
Alchemist's passive ability is now properly constrained by her rank
Healer's passive ability applies to the healer himself as well as his companions
No longer display "perfect bonus" after battles in roguelike mode. (Still gives just as much gold, though)
Added control for terrain animation speed
Added control for enemy turn speed
Added option to disable camera shakes
Agrinji's Dungeon chests only drop a single item
Agrinji's Dungeon boss chests drop two items
Agrinji's Dungeon chests can drop max-rank loot even on the dungeon's first level
Roguelike winners will be able to load their savefiles (though there's not much to do in the dungeon once you've won!)
Roguelike winners can choose to restart with their winning savefile
Characters not in the current party in roguelike mode now display correct health values
Community buffs no longer activate right at the end of a fight
Health fountains no longer spawn in the final room of a roguelike level, since the party will be healed upon descending to the next level anyway
Added option to disable automatic move suggestions
Added command in combat for getting a move suggestion
Updated graphic for move suggestions
Agrinji's Dungeon properly increases monster levels at deeper depths
Fixed bug with resurrection fountain sometimes having an empty option when showing list of dead characters
Have fun, and go fix problems with violence (and strategy)
Source
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