Update log
Full O3: Hollow Descent update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey explorers,
Extracted changes
- Events
- Gameplay
- Maps
I’ve been hard at work shaping the alpha-demo based on your feedback, and I’m really excited to share a fresh update with you! This one adds more challenge, clears up navigation, and fixes some pesky bugs that were holding things back.
🔹 What’s New
- Challenging RoomsExpect more enemies and new laser hazards for extra chaos.
- Weapon DropsIncreased drop chances to keep things fairer when the action heats up.
🔹 Improvements
Door Arrows: Now point in the exact direction of exits.
Map Tracker: Unvisited rooms are now marked with a? for easier exploration.
🔹 Fixes
Character Rotation Bug: No more random spins when switching weapons.
Key Bindings: Your custom keyboard/gamepad setups now save correctly between runs.
Thank you all so much for playing, sharing feedback, and being part of this journey. Every comment and playthrough helps me make O3: Hollow Descent a stronger and stranger experience.
With surreal love, Simy
Source
