Update log
Full O3: Hollow Descent update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone,
Extracted changes
- Gameplay
- Events
- Balance
- UI and audio
- Workshop
Here in Italy, it’s already starting to feel like autumn, even though we’re still technically in summer. I hope you're all getting some well-deserved sun, rest, and good energy, whether you're already on vacation or still waiting for one. Wishing you a great end of summer wherever you are.
Now onto the update: a new build for 03 - Hollow Descent is live on Steam, bringing new content, improved systems, and better customization options.
Here’s what’s included:
Totem Reward System
After clearing nearly every combat room, a totem-like structure now spawns and drops random loot:
Weapons
Synthralls
Passive upgrades
This new system adds more consistency and depth to exploration and combat pacing.
Faster Dash Refill
Dash cooldown has been shortened to allow quicker evasive movement and support a more aggressive playstyle.
Settings Menu Overhaul
The entire settings interface has been restructured into a single, simplified page. New options include:
Movement Type: Switch between World-Based or Screen-Based controls
Gamepad Vibration: Toggle On/Off
Screen Shake: Toggle On/Off
Auto-Aim for Gamepad: Off, Low, Medium, High
Keyboard Movement Rebinding: Fully remappable movement keys
Map Tracker Tool + Session Stats
A new map system has been added to help you navigate and track your progress:
Room-by-room tracking of explored areas
Points of interest are revealed upon entering rooms
A Session Stats panel displays key run information:
Time played
Rooms cleared
Enemies killed
Weapons found
Chests opened
Secret rooms discovered
Thank you for playing and supporting 03 - Hollow Descent. More updates and improvements are coming soon.
Simy
Source
