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Steam News14 October 20214y ago

Dar-mi Event + Monster Switching, New Types, OST, and MUCH MORE! - 10/13/21

Event - Login to receive this updates event monster! ADDED - Specials replaces Burst on main battle menu. Specials includes bursting, switching to next monster (finished!), and elementals (WIP)!

Full notes

Full Nuumonsters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Events
  • UI and audio
  • Gameplay
changedEvent - Login to receive this updates event monster!
addedADDED - Specials replaces Burst on main battle menu. Specials includes bursting, switching to next monster (finished!), and elementals (WIP)! ADDED - Completely made from scratch music system with multiple new OST's ADDED - Completely remade prologue screen with a tutorial ADDED - D-pad movement for controllers ADDED - New type "neutral" comes along with many other type changes ADDED - Multiple new monsters have been added and several sprites have also been remastered ADDED - Several new trainers, spread around every route and area ADDED - Sound effects for some events and replaced some older sound effects ADDED - New rooms and NPC's to Blueberry Bay and some other towns ADDED - Global sound volume which will allow you to finally silence sound effects along with music ADDED - Simple capture and "game start animations ALTER - Completely remade damage calculation and max health formulae from scratch + with edits to the healing formulae ALTER - Most beginning route trainers have completely new teams and will now have teams with expanding monsters too! ALTER - Balanced some trainers, all Elites, and some moves ALTER - Digital type has been changed to Astral ALTER - Starter monsters + 6 more monsters have new sprites ALTER - NuuDex screen changed to match the updated menu palettes FIXED - Smaller text and textbox in full screen mode FIXED - Visual issue on health bars, now it's more precise FIXED - Some resolution issues when the game restarts from death FIXED - Incorrect types being displayed FIXED - Inability to receive custom base achievement FIXED - Hidden 4th move despite meeting level requirements FIXED - Issue where pressing E would trigger a sound effect no matter what
addedNotes: Types have been adjusted, there will be a type chart accessible from the Fairy in-game. Here's how many monsters we have in the types as well as the new types:

Nuumonsters changes

  • Elitesweapon
changedEvent - Login to receive this updates event monster!
addedADDED - Specials replaces Burst on main battle menu. Specials includes bursting, switching to next monster (finished!), and elementals (WIP)! ADDED - Completely made from scratch music system with multiple new OST's ADDED - Completely remade prologue screen with a tutorial ADDED - D-pad movement for controllers ADDED - New type "neutral" comes along with many other type changes ADDED - Multiple new monsters have been added and several sprites have also been remastered ADDED - Several new trainers, spread around every route and area ADDED - Sound effects for some events and replaced some older sound effects ADDED - New rooms and NPC's to Blueberry Bay and some other towns ADDED - Global sound volume which will allow you to finally silence sound effects along with music ADDED - Simple capture and "game start animations ALTER - Completely remade damage calculation and max health formulae from scratch + with edits to the healing formulae ALTER - Most beginning route trainers have completely new teams and will now have teams with expanding monsters too! ALTER - Balanced some trainers, all Elites, and some moves ALTER - Digital type has been changed to Astral ALTER - Starter monsters + 6 more monsters have new sprites ALTER - NuuDex screen changed to match the updated menu palettes FIXED - Smaller text and textbox in full screen mode FIXED - Visual issue on health bars, now it's more precise FIXED - Some resolution issues when the game restarts from death FIXED - Incorrect types being displayed FIXED - Inability to receive custom base achievement FIXED - Hidden 4th move despite meeting level requirements FIXED - Issue where pressing E would trigger a sound effect no matter what
addedNotes: Types have been adjusted, there will be a type chart accessible from the Fairy in-game. Here's how many monsters we have in the types as well as the new types:

Event - Login to receive this updates event monster!

ADDED - Specials replaces Burst on main battle menu. Specials includes bursting, switching to next monster (finished!), and elementals (WIP)! ADDED - Completely made from scratch music system with multiple new OST's ADDED - Completely remade prologue screen with a tutorial ADDED - D-pad movement for controllers ADDED - New type "neutral" comes along with many other type changes ADDED - Multiple new monsters have been added and several sprites have also been remastered ADDED - Several new trainers, spread around every route and area ADDED - Sound effects for some events and replaced some older sound effects ADDED - New rooms and NPC's to Blueberry Bay and some other towns ADDED - Global sound volume which will allow you to finally silence sound effects along with music ADDED - Simple capture and "game start animations ALTER - Completely remade damage calculation and max health formulae from scratch + with edits to the healing formulae ALTER - Most beginning route trainers have completely new teams and will now have teams with expanding monsters too! ALTER - Balanced some trainers, all Elites, and some moves ALTER - Digital type has been changed to Astral ALTER - Starter monsters + 6 more monsters have new sprites ALTER - NuuDex screen changed to match the updated menu palettes FIXED - Smaller text and textbox in full screen mode FIXED - Visual issue on health bars, now it's more precise FIXED - Some resolution issues when the game restarts from death FIXED - Incorrect types being displayed FIXED - Inability to receive custom base achievement FIXED - Hidden 4th move despite meeting level requirements FIXED - Issue where pressing E would trigger a sound effect no matter what

Notes: Types have been adjusted, there will be a type chart accessible from the Fairy in-game. Here's how many monsters we have in the types as well as the new types:

Living = 10 Natural = 10 Mimic = 10 Fairy = 10 Ghoul = 10 Astral = 7 Neutral = 8

Type Effectiveness Chart Available at: https://discord.com/channels/626850623341592598/811926068650704929/896810810603626527

Source

Steam News / 14 October 2021

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