Full notes
Full NULL update
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Repeated intro
Hey everyone,
What changed
- Balance
- UI and audio
NULL changes
I wanted to ask you something honestly.
There hasn’t been much feedback yet, so I thought I’d come here directly and hear your thoughts.
If you’ve played or seen NULL so far… what do you think about it?
What did you feel while playing?
Even small reactions, first impressions, or random thoughts matter a lot to me.
If you want to leave a short review or any kind of feedback, good or bad, please do. You can also share your theories, ideas, or what you think is really going on in the story.
I’d also love to know what you expect from the full game:
How long do you think it will be?
What price feels fair to you?
What kind of features or moments would you like to see?
Also, a small update from my side:
Right now, the backpack and inventory UI stays on the screen during gameplay, which feels a bit distracting. I’m planning to remove or redesign it in the full game to make the experience more immersive.
I’m also working on different ways to experience the game:
A story mode where you can go through everything without jumpscares, just the narrative.
And a more intense horror mode, but still no cheap jumpscares. Nothing will happen every minute. The scary moments will be rare, intentional, and carefully built.
So yeah… I’d really love to hear anything you have to say.
I’m listening :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
