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Steam News24 October 20258mo ago

Nuclear Nightmare V4.5

Patch Notes: - Item Capacity UI rework (Made more visible and stylized) - Apex stun time fixed (sorry all, guess I turned the stun time down to 5 seconds and that accidently made it to a packaged build, now is back to n

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Full Nuclear Nightmare update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedPatch Notes: - Item Capacity UI rework (Made more visible and stylized) - Apex stun time fixed (sorry all, guess I turned the stun time down to 5 seconds and that accidently made it to a packaged build, now is back to normal) - Slug queen health scales on difficulty (Normal difficulty will make the Slug Queen feel closer to a regular enemy) - Optimized enemy spawn code and enemies can now continue to spawn when one is wounded (previously would only spawn new enemies when all were dead) - Mimics now cannot spawn in solo (Now allows you to play solo full stealth since mimics wouldn't mimic anyone in solo and just instantly know some ones location) - New generator power down sound - Infection testing sound removed - Watcher enemy stun locking fixed - A potential performance improvement related to animation IK solvers - Dynamic voice chat UI that shows how loud you are as you talk into the microphone - EQ and compressor added to voice chat, overall quality improved + input gain rework, stopping it from sounding completely blown out at high values - Players attacked while doing generator or laser wouldn't play attack animation fixed - Worm spawn stutter fixed - Doors when broken down at slaughter would rotate on the wrong axis fixed - Infection times scale based on difficulty with nightmare being almost instant, hard 30 seconds, and easy changed to 260 seconds. Also remember these are minimum times that a infection can take over, so the chance of turning instantly is still quite rare on Nightmare. - Global voice chat volume affects 2d volume as well - Lobby screen UI location name moved to the aircraft touchdown bar - Improved audio in the forest map

Nuclear Nightmare changes

changedPatch Notes: - Item Capacity UI rework (Made more visible and stylized) - Apex stun time fixed (sorry all, guess I turned the stun time down to 5 seconds and that accidently made it to a packaged build, now is back to normal) - Slug queen health scales on difficulty (Normal difficulty will make the Slug Queen feel closer to a regular enemy) - Optimized enemy spawn code and enemies can now continue to spawn when one is wounded (previously would only spawn new enemies when all were dead) - Mimics now cannot spawn in solo (Now allows you to play solo full stealth since mimics wouldn't mimic anyone in solo and just instantly know some ones location) - New generator power down sound - Infection testing sound removed - Watcher enemy stun locking fixed - A potential performance improvement related to animation IK solvers - Dynamic voice chat UI that shows how loud you are as you talk into the microphone - EQ and compressor added to voice chat, overall quality improved + input gain rework, stopping it from sounding completely blown out at high values - Players attacked while doing generator or laser wouldn't play attack animation fixed - Worm spawn stutter fixed - Doors when broken down at slaughter would rotate on the wrong axis fixed - Infection times scale based on difficulty with nightmare being almost instant, hard 30 seconds, and easy changed to 260 seconds. Also remember these are minimum times that a infection can take over, so the chance of turning instantly is still quite rare on Nightmare. - Global voice chat volume affects 2d volume as well - Lobby screen UI location name moved to the aircraft touchdown bar - Improved audio in the forest map

Patch Notes: - Item Capacity UI rework (Made more visible and stylized) - Apex stun time fixed (sorry all, guess I turned the stun time down to 5 seconds and that accidently made it to a packaged build, now is back to normal) - Slug queen health scales on difficulty (Normal difficulty will make the Slug Queen feel closer to a regular enemy) - Optimized enemy spawn code and enemies can now continue to spawn when one is wounded (previously would only spawn new enemies when all were dead) - Mimics now cannot spawn in solo (Now allows you to play solo full stealth since mimics wouldn't mimic anyone in solo and just instantly know some ones location) - New generator power down sound - Infection testing sound removed - Watcher enemy stun locking fixed - A potential performance improvement related to animation IK solvers - Dynamic voice chat UI that shows how loud you are as you talk into the microphone - EQ and compressor added to voice chat, overall quality improved + input gain rework, stopping it from sounding completely blown out at high values - Players attacked while doing generator or laser wouldn't play attack animation fixed - Worm spawn stutter fixed - Doors when broken down at slaughter would rotate on the wrong axis fixed - Infection times scale based on difficulty with nightmare being almost instant, hard 30 seconds, and easy changed to 260 seconds. Also remember these are minimum times that a infection can take over, so the chance of turning instantly is still quite rare on Nightmare. - Global voice chat volume affects 2d volume as well - Lobby screen UI location name moved to the aircraft touchdown bar - Improved audio in the forest map

Source

Steam News / 24 October 2025

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