Full notes
Full Nuclear Nightmare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Nuclear Nightmare changes
Patch Notes:
Hud rework, temperature gauge merged with health icon + reworks to sight UI, and all item slots and icons - Decal buffer removal (decals are now rendered in the main base pass) (more performance) - GBuffer format changed to 8 bit (Slight performance improvement on high end gpus, but should be major performance boost on low end gpus) - Notification UI completely reworked - End game screen UI changed to merged replay menu with the classified menu + Russian translation now correctly fits on the end game screen - New generator model and animations for working on the generator - If first person animations are turned off it now make all actions go in third person - Removed tentacles on infection player (May have been causing a large frame drop on low end specs when a player turned infected) Note: We are looking into adding a graphical option to bring back tentacles for the users with high specs - Particle system resolution brought down (This one is a definite performance booster) - Enemies no longer stuck on gens + better navigation to generators (Additionally enemies already in route to a generator that gets powered off will dynamically reroute themselves to go back to stalking rather than following the path all the way to the generator) - Remastered or polished many sounds (includes match start sounds, classified collection sounds, satellite turned on sound, and more) - Helicopter deaths now cause all players inside to ragdoll to the ground - A few lasers were bugged on low island fixed - UI win screen duplicating/overlapping on client fixed
Source
Changelog.gg summarizes and formats this update. How we read updates.
