Full notes
Full Nuclear Cheetah update
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What changed
- Gameplay
- Events
- Performance
- UI and audio
- Maps
- Fixes
Nuclear Cheetah changes
UPDATE 1.3 CHANGELOG
Nuclear Cheetah is one year old as of March 7th, and what better way to commemorate this occasion than with a brand-new update? Thanks to numerous bug fixes, mechanical improvements, and quality-of-life features, the game is more polished than ever before. Check out the patch notes below to see what's new.
NEW FEATURES
STEAM ACHIEVEMENTS! You can now earn achievements in Nuclear Cheetah on Steam. There are 16 in total, so whether you view them as a progress tracker or just a fun bonus, take the challenge and collect them all! What's the reward? Bragging rights, of course.
CONTROLLER REMAPPING! One of the most requested features since launch is finally here! Much refactoring had to be done to achieve this, since the game was not originally built with this feature in mind, but it was absolutely worth it.
PERFORMANCE MODE! This disables the fancy particles and screen effects in certain levels, which may improve performance on weaker devices. Mileage will vary, and the game won't look as pretty, but give it a try if you're experiencing severe frame drops or slowdown.
REVAMPED SETTINGS MENU! To compliment these new options, the settings screen has also gotten an upgrade. You can now press Tab to cycle between the Video, Audio, and Game sections. The old arrow key method still works, but using the Tab key is highly recommended since it's closer to WASD.
IMPROVEMENTS
Fire Chaz and Electric Chaz now enter ball form after performing aerial attacks
Improved tile maps in a few areas
Made it easier for Chaz to grab climbable surfaces while airborne
Removed a few Bobby hints that are now obsolete thanks to bug fixes
Removed some unused assets and content
Slightly increased the collision box size of powerups
Substantially improved and optimized internal game logic
BUG FIXES
Ambient sounds now properly resume when the game is paused and unpaused
Chaz now always pounces in the direction he's facing (no more backwards pounce)
Fixed an issue where fireballs sometimes wouldn't melt ice blocks
Fixed incorrect floor title cards in Act Gecko's hub
Fixed some glitchy areas in Vaporous Vat
Fixed some inconsistencies with powerups in various levels
Fixed some layering issues in Act Gecko
Holding the pounce key no longer prevents Chaz from bouncing off enemies
Talking to Bobby in a different episode no longer skips his initial dialogue in Act Gecko
Tony no longer has trouble sticking to walls with the jump key held
Various minor fixes
Thank you everyone for supporting this passion project. Happy first anniversary, Nuclear Cheetah. Here's to many more!
Source
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