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Steam News17 August 20232y ago

Nowhere Mysterious Artifacats EA Release 0.4.0

Version: Early Access 0.4.0 All changes from the demo are listed below 1- Reduced the size of the current version of the game by about 56% (compared to the demo) 2- We managed to reduce the VRAM consumed by the game to

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Full Nowhere: Mysterious Artifacts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions7 changes0 removals
  • Gameplay
  • Performance
  • Server
  • Balance
  • UI and audio
changed1- Reduced the size of the current version of the game by about 56% (compared to the demo)
added3- By increasing the loading times that make it difficult for low-system computers to open the game, we left them a wide space to load their games (Asynchronously your game can now load in the background)
changed4- To the extent that the Network Infrastructure (Steam) offers us, we have increased the time before the Connection timeout from 60 seconds to 120 seconds (This is something designed for users who do not have a strong internet infrastructure, under normal conditions, no doubt that you will log in whatever way you login the demo)
changed5- We balanced the duration of the day-night cycle in the game (but we are still waiting for your feedback)
fixed6- We've also fixed the balance between hunger and thirst and increased the resources available in the game, even giving them as a marker on your compass.
added7- We added a few story sequences, some of which some people still haven't discovered in the demo.

Nowhere: Mysterious Artifacts changes

changed1- Reduced the size of the current version of the game by about 56% (compared to the demo)
added3- By increasing the loading times that make it difficult for low-system computers to open the game, we left them a wide space to load their games (Asynchronously your game can now load in the background)
changed4- To the extent that the Network Infrastructure (Steam) offers us, we have increased the time before the Connection timeout from 60 seconds to 120 seconds (This is something designed for users who do not have a strong internet infrastructure, under normal conditions, no doubt that you will log in whatever way you login the demo)
changed5- We balanced the duration of the day-night cycle in the game (but we are still waiting for your feedback)
fixed6- We've also fixed the balance between hunger and thirst and increased the resources available in the game, even giving them as a marker on your compass.

Version: Early Access 0.4.0

All changes from the demo are listed below

1- Reduced the size of the current version of the game by about 56% (compared to the demo)

2- We managed to reduce the VRAM consumed by the game to 30% without compromising our visuals

3- By increasing the loading times that make it difficult for low-system computers to open the game, we left them a wide space to load their games (Asynchronously your game can now load in the background)

4- To the extent that the Network Infrastructure (Steam) offers us, we have increased the time before the Connection timeout from 60 seconds to 120 seconds (This is something designed for users who do not have a strong internet infrastructure, under normal conditions, no doubt that you will log in whatever way you login the demo)

5- We balanced the duration of the day-night cycle in the game (but we are still waiting for your feedback)

6- We've also fixed the balance between hunger and thirst and increased the resources available in the game, even giving them as a marker on your compass.

7- We added a few story sequences, some of which some people still haven't discovered in the demo.

8- We updated weapons and their damage

9- We updated the models of ranged weapons in the game

10- We have made nice improvements on the UI side, especially in the inventory section (For example, you can now get your items directly into your inventory by Shift+Click, and now you can only get your items from a deceased player by making a new continuous drop from a deceased player)

11- We brought the Farming system that will bring a new depth to the game and we are very curious about your feedback on this part

12- We fixed some collision bugs and Sounds you experienced in the demo

13- We wrote a brand new sound system that separates day and night

14- We introduced a new type of anomaly

15- We added new enemies

16- We have organized the loots and areas in the radiation zone, now the dosimeter has much more work =) thanks to it you can discover which one is radioactive or not

17- We entered the definitions and descriptions of almost 190 items in the game.

18- Along with this, we have deepened the building construction a little more, and many innovations have entered our current list, from the items it wants to the new recipes to be discovered.

19- We have added more crafting options and we will continue to add more (This Section will continue to receive updates as long as we live!)

20- We decided to add the Trader Class to the game a bit after its release from Early Access. We wanted to enrich your experience by finding various items and blueprints here

21- Again, right after early access, we have prepared ocean swimming and underground caverns (for the first release, you will still play as the nowhere you know for now)

22- Since the demo, we have made many large and small bug fixes and performance improvements that we cannot count.

That's all we have to say for now, right after the release, we will share the post-release roadmap of the game with you, and our followers, and we will prepare a new trailer for Major Patch (i.e. 0.5.0) that will come after the 0.4.0 patch.

Source

Steam News / 17 August 2023

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